10.1 Editing Tools
The Level Editor for

has finally been released. The description of the "toolkit" is taken directly from the
Official
web site.
Tron Tools (Updated)
tron_tools.zip - 13 MB, released 10/17/03
tron_tools.zip - File Mirror
NOTE: The level editor has been updated on 10.17.2003 with new installation instructions and prefabs for the sample maps.
Tron Tools (Original Release)
tron_tools.zip - 12 MB, released 10/09/03
The Tron 2.0 Level Editor will enable you to create your own single and multiplayer maps, which you can share with your fellow users. You must have Tron 2.0 and the
v1.030 update or later installed to use the level editor.
The Tron 2.0 Level Editor is provided "as-is," and is not officially supported by Monolith Productions, Touchdown Entertainment, or Buena Vista Interactive. AN INSTALLATION OF THE GAME MODIFIED BY THE TOOLS CANNOT BE COVERED BY TECH SUPPORT. For community-based peer-to-peer support and discussion, visit the forums in tron20.net.
Tron Tools Install Instructions
Visit the 10.3 Multiplayer Levels section for a video tutorial on how to set up the editing tools!
The installation instructions for the first release of the tools was badly written, leading to a lot of confusion among fans. The second release has updated the instructions, which does help somewhat . . . but it could still be clearer.
The following is an attempt to describe the steps for installing the tools, as clearly as possible. Be aware that when you're done with the full installation of the tools, it will use at least 2.5 GB of disk space!
To install the updated Tron Tools properly, do the following:
- Use your favorite file compression program to unzip tron_tools.zip.

A TRON_Tools folder should be created, that contains two folders called Samplemaps and Tools, along with a compiled help file called TRON Tools Documentation.chm. Move these folders and help file into your
game directory, then delete the empty TRON_Tools folder.

- Delete the LithRez.bat file inside the Tools folder.
Replace it with the trontools_setup_v13.bat batch file that I've created, instead. This has been written specifically to work with v1.042/v1.040 of the game, but will also work for v1.030. It uses LithRez.exe to extract game resources from the game .rez files, that will be required to create levels in DEdit.
My batch file assumes you've installed the game to the default directory. If you installed to a custom directory, below are the lines that the batch file contains. The parts of the pathnames you need to edit, have been highlighted. Copy and paste these lines into a text editor such as Notepad, and then edit where necessary to reflect a custom directory.
If you already used an older version of the batch file when you had v1.030 or v1.040, and just upgraded to v1.042: then keep the lines between the two CUT HERE lines, and delete everything else. Then run the batch file again.
@echo off
echo.
echo Tron Tools Setup batch file v1.3 (01/15/04)
echo ===========================================
echo Written by Rod Rehn (aka tronfaq or redrain85)
echo Downloaded from the TRON 2.0 Unofficial FAQ site
echo http://www.ldso.net/tronfaq/
echo.
echo This batch file extracts all the files necessary to edit in v1.030,
echo v1.040, and v1.042, and lets DEdit see all the prefabs properly.
echo Extraction of game resources requires approx. 2.5 GB of HD space.
echo.
echo Extracting .REZ files, this will take a while so please be patient . . .
echo.
cd "x:\YourTronDir\Tools"
lithrez x "x:\YourTronDir\game2.rez" "x:\YourTronDir\game"
echo Stage 1 of 9 Complete
lithrez x "x:\YourTronDir\game.rez" "x:\YourTronDir\game"
echo Stage 2 of 9 Complete
lithrez x "x:\YourTronDir\sound.rez" "x:\YourTronDir\game"
echo Stage 3 of 9 Complete
if exist "x:\YourTronDir\gamep3.rez" lithrez x "x:\YourTronDir\gamep3.rez" "x:\YourTronDir\game"
echo Stage 4 of 9 Complete
if exist "x:\YourTronDir\gamep4.rez" lithrez x "x:\YourTronDir\gamep4.rez" "x:\YourTronDir\game"
echo Stage 5 of 9 Complete
lithrez x "x:\YourTronDir\Samplemaps\samplemaps.rez" "x:\YourTronDir\game"
echo Stage 6 of 9 Complete
:: ================================ CUT HERE ================================
if exist "x:\YourTronDir\gamep5.rez" lithrez x "x:\YourTronDir\gamep5.rez" "x:\YourTronDir\game"
echo Stage 7 of 9 Complete
if exist "x:\YourTronDir\gamep6.rez" lithrez x "x:\YourTronDir\gamep6.rez" "x:\YourTronDir\game"
echo Stage 8 of 9 Complete
:: ================================ CUT HERE ================================
echo. > "x:\YourTronDir\Game\PREFABS\GLOBAL\INTERACTIVE\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\GLOBAL\STATIC\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\GLOBAL\STATIC\DATABLOCKS\NEW_BLUE\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\GLOBAL\STATIC\DATABLOCKS\NEW_RED\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\GLOBAL\STATIC\DATABLOCKS\NEW_YELLOW\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\GLOBAL\TRIGGERS\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\M01\SKYBOX\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\M01\STATIC\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\M02\INTERACTIVE\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\M02\STATIC\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\M05\SKYBOX\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\M05\STATIC\NEWGAMEGRID\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\M05\STATIC\NEWGAMEGRID\UNDERGROUND\DirTypePrefabs"
echo. > "x:\YourTronDir\Game\PREFABS\MULTIPLAYER\DirTypePrefabs"
echo.
echo Stage 9 of 9 Complete
echo
echo.
echo If no error messages were seen, then all .REZ files have been extracted
echo and prefabs will be recognized in DEdit.
echo.
pause
|
Change x:\YourTronDir to the drive and folder where the game has been installed.

When saving the file in Notepad, put the filename in quotes: "trontools_setup_v13.bat", in the file save dialog.
For future .rez file use, I recommend downloading WinRez LT Studio instead of using LithRez.exe to extract or add game content in the .rez files. It's a free set of GUI tools for working with .rez files, from BlackAngel Software. The programmer went by the handle B1ackAnge1 on the Official
Message Boards.
- Do not extract files from GameDLL.rez! It will cause the tools to crash when you use them. The batch file example provided, will decompress the files you need from Gamep3.rez and Gamep4.rez instead. The files in GameDLL.rez are outdated, and cause a version conflict with the tools.

- Once you're done, run the dedit.exe program inside the Tools folder. It's the most important tool you'll be using, to create levels.

- In DEdit, go to the File menu and choose Open Project. Navigate to the Game folder. It would be C:\Program Files\Buena Vista Interactive\Tron 2.0\Game if you installed to the default directory.

- Look for the TRON.DEP file. Highlight it, and click the Open button.

- Go to the Edit menu, and choose Options....

- Select the Run tab. I found it unnecessary to change any of the settings here. However, if you want to play it safe. . .
You may need to edit these fields in order to avoid an Error copying file cshell.dll error message.
Edit the Executable field to read x:\YourTronDir\LithTech.exe or C:\Program Files\Buena Vista Interactive\Tron 2.0\LithTech.exe.
Edit the Working directory field to read x:\YourTronDir\ or C:\Program Files\Buena Vista Interactive\Tron 2.0.
Edit the Program arguments field to read -rez engine.rez -rez x:\YourTronDir\Game +runworld "%WorldName%" +errorlog 1 +alwaysflushlog 1 or -rez engine.rez -rez C:\Program Files\Buena Vista Interactive\Tron 2.0\Game +runworld "%WorldName%" +errorlog 1 +alwaysflushlog 1.

- Be sure to expand the WORLDS folder on the left, and select one of the subfolders, so the editor will know where to put your level. Choose the appropriate folder, depending on what type of level you want to make. (You may want to put it in just the main WORLDS folder, because otherwise it will get mixed in with the extracted game levels in the subfolder, and be hard to find later. It's up to you.)

- To start creating a level, go to the File menu and select New World....

- Give your level a name.
Now you're ready to start making a level.

- When it comes time to process your world — so you can test it in the game — you may need to edit the ProjectPath field. Change it to C:\Program Files\Buena Vista Interactive\Tron 2.0\Game if you installed to the default directory, or x:\YourTronDir\Game if you installed to a custom directory. This is necessary to prevent any errors, including missing textures when you load and test the level.
Using DEdit
Visit the 10.3 Multiplayer Levels section for video tutorials on how use DEdit, to create maps!
To get you started using DEdit, you can visit the site
Nolfgirl.com and download the video tutorials they have there. These tutorials are for an old version of DEdit, used for editing the original No One Lives Forever game by Monolith. However, many of the same principles still apply. Watching these will help you understand the basics of DEdit, because a number of things haven't really changed since then.
For your convenience, below are direct links to the most relevant tutorials. They are in
.zip files, and once you unzip them you need to use the Windows Media Player to watch the resulting
.wmv files.
building.zip
|
- 3 MB, How to start building a level
|
sliding_door.zip
|
- 1 MB, How to make a sliding door (probably not that useful)
|
transparent.zip
|
- 1.1 MB, How to make transparent objects
|
sky.zip
|
- 834 KB, How to add a sky to your level
|
brush.zip
|
- 2.3 MB, More detailed instructions on working with brushes
|
lighting.zip
|
- 1.5 MB, How to add lights to your level
|
rotating_door.zip
|
- 1 MB, How to add a rotating door (probably not that useful)
|
weapons.zip
|
- 1.3 MB, How to add weapons (probably not that useful)
|
sound.zip
|
- 670 KB, How to add sounds to your levels
|
water.zip
|
- 1.1 MB, How to add water to your level (in our case, energy pools)
|
done.zip
|
- 481 KB, How to process your level when you're done
|
Here are some more links worth checking out, for more DEdit tips. Most of these sites talk about NOLF 1, NOLF 2, and AvP 2, but again many of the same principles apply to

.
http://www.planetavp.com/modmaker/
http://coty.ms11.net/
http://www.spydave.net/
http://www.nicepurchase.com/nolf/dedit.htm
http://www.thegluefactory.com/forums/index.php
How to Install Custom Maps and Mods
If you don't want to worry about installing maps and mods yourself, the new REZ Handler will install them for you!
A map or mod is typically compressed in a
.zip file, which will need to be decompressed first. Inside the
.zip you will usually find one or more
.rez files. However, it is also possible that the map or mod is in the form of a
.rar file, an installer, or even a self-extracting executable
.zip.
If the latter is the case, then the installer or self-extractor should install the map or mod to the proper place without you having to do anything. (Though if you installed the game to a custom directory, it's possible a self-extracting
.zip will still want to install to the base path of
C:\Program Files\Buena Vista Interactive\Tron 2.0, and you'll have to change the entire path manually to
x:\YourTronDir\Custom\Resources or
x:\YourTronDir\Custom\Mods\ModName.) If the file is in
.rar format, you will need
WinRAR to decompress it.
If the map or mod is just one or more
.rez files, then you will have to move them to the proper place in your

game folder.
To install maps:

- Go inside the Tron 2.0 folder. If you installed to the default directory, it will be in the C:\Program Files\Buena Vista Interactive path.

- Check to see if there is already a folder called Custom present. If not, right-click and choose New, then click on Folder.

- If it's not already there, create a new folder called Custom.

- Go inside the Custom folder and create another one called Resources, unless it was already there.

- Now move the extracted .rez file(s) into this Resources folder. That's it! You've installed the map(s).
Note that there is a limit on the number of .rez files you can have in the Resources folder!
|
v1.030 |
v1.040 |
Official v1.042 |
Unofficial v1.042 |
Maximum number of .rez files |
8 |
6 |
6 |
13 |
The table above shows the maximum amount of .rez files you can have, depending on the version of the game you're running. (I haven't bothered including anything older than v1.030.) If you go past the limit for your version of the game, all sorts of strange things will start to happen! For more details, visit the 9.3 Crashes, Slowdowns, and Other Problems section.
To install mods:

- Go inside the Tron 2.0 folder. If you installed to the default directory, it will be in the C:\Program Files\Buena Vista Interactive path.

- Check to see if there is already a folder called Custom present. If not, right-click and choose New, then click on Folder.

- If it's not already there, create a new folder called Custom.

- Go inside the Custom folder and create another one called Mods, unless it was already there.

- Now go inside the Mods folder, and create another folder with the same name as each mod .rez file you are installing. In this example, we are installing a single mod file with the name Orange_LC_Unlock.rez, so the folder is going to be called Orange_LC_Unlock.

- Again, in our example, move the extracted Orange_LC_Unlock.rez file into this final Orange_LC_Unlock folder. That's it! You've installed the mod. Repeat the creation of a new folder, and move the same name .rez file into it, for each mod you are installing.

- But now you need to activate a mod, in order to use it. To do that, first run the game launcher. Click the Custom button.

- Click the checkbox beside the name of the mod you want to use. In our example, it's Orange_LC_Unlock. Then click OK.

- Finally, you click the Play button, and the selected mod will become active. You can only use one mod at a time.
Be careful when you have a mod active and want to play online, because you will most likely get a blank server list unless a server is hosting the exact same mod.
Tools created by the Community
rezhandler_v1x3_setup.zip - 2.8 MB, released 08/02/05 by tronfaq (aka redrain85)
REZ Handler has been designed to help players work around the Custom Map .rez file limit on v1.030 or later of the
game.

has a limit on the number of custom-made map
.rez files you can use at once, before strange errors start to occur. The most common one is
Error copying file cshell.dll. But there are other odd problems that can happen too . . . like the version number of the game decreasing, among other things.
Why the
.rez file limit even exists, is kind of baffling. The only answer can be that Monolith didn't expect fans of their games to create more than a handful of their own custom levels. So, they never bothered to design the Lithtech game engine to be able to use very many of them.
The program author tried various techniques in the past to get around the
.rez limit (combining custom map
.rez files manually, disabling obsolete
.rez files that are part of the game itself, etc.), but none had satisfactory results. Certainly, none of them were an easy, painless solution. And while those who have experience with this problem may find a way to work around it, newcomers won't immediately realize it even exists.
So, I decided to do something about the problem. REZ Handler is the result. Until Monolith fixes the
.rez limitation, this program has been designed primarily to keep your custom map
.rez files under the limit. (However, over the course of developing the program . . . it actually became something much more sophisticated.)
But before describing the program, let's talk about custom
.rez files and where they go.
When you finish your own level/map after using DEdit — from the
tron_tools.zip (13 MB) package — it needs to be packed up with any other required files, into what's called a
.rez file. Which is just a simple format for combining several files into one. When players download your level, they place the
.rez file in a
Custom\Resources folder that they create, in the

game folder. So the folder to put custom levels in, ends up being called
x:\YourTronDir\Custom\Resources . . . where
x:\YourTronDir is the directory you installed the game to. Players will then be able to play your map online.
It's important to distinguish the difference between a level/map, and what's called a
mod. Mods also come in the form of
.rez files, which can make it difficult to tell them apart from maps. But
mods do not go in the same directory as maps. Instead, mods go into a
Custom\Mods\ModName folder structure that the player creates, in the

game folder. So the folder to put a custom mod in, ends up being called
x:\YourTronDir\Custom\Mods\ModName . . . where
x:\YourTronDir is the directory you installed the game to. Mods are typically used to add new Single Player missions, or modify the behavior of the game. (e.g. The
Light Cycle Custom Colors and Super Speed Mod.) You can only have one mod active at a time. A mod is activated through the

game launcher instead of using REZ Handler, by clicking on the new
Custom button that appears, and then checking the box beside the mod you want active.
An active mod does count against your .rez limit, but REZ Handler takes this into account the next time you run it.
You will not need to worry about much of this, if you use REZ Handler. It will create the necessary folders when you run it, and can install maps and mods for you. It will also keep track of all active map and mod
.rez files, constantly ensuring you don't go over the limit. The only thing you need to be certain of is that when you use the program's
Install Maps feature you actually install
maps, and you use the
Install Mods feature to actually install
mods. The program can't automatically tell them apart. So read the description carefully when you download a file, to determine whether it's a map or mod.
Make it a habit to run REZ Handler first, before playing

. That way you can always be sure that you are under the limit, and will not have any problems when you play the game.

With that out of the way, let's look at the REZ Handler program.

Here is the REZ Handler window.
- The box on the left lists all the Inactive map .rez files in your Custom\Resources folder.
- The box on the right lists all the Active map .rez files in your Custom\Resources folder.
- The Rez and Derez buttons let you enable and disable whichever map .rez files you want to.
- Below the Rez button is an indicator that shows how many Inactive map files are selected, and below the Derez button is an indicator showing how many .rez map files are Active.
If the maximum amount of .rez files is currently Active, the number on the Selected indicator will change from yellow to red if you select any more .rez files.
Also, if the maximum amount of .rez files is currently Active, the number on the Active indicator will change from yellow to red, to let you know you cannot add any more.
- The drop-down box labelled Choose your game version lets you quickly switch between v1.030 and v1.040/v1.042 of the game, only if you have v1.04x installed. Otherwise this feature is disabled.
Why would you want to switch versions, you might ask? When v1.040 was in wide use, online play with this version was problematic. There were bugs causing serious issues, particularly in Light Cycle and Derez matches. So many players switched back to v1.030, to avoid the problems. Of course, there is no reason to use v1.040 any more, as the newer v1.042 fixed the majority of these issues. However, the switching feature has been left in for those who still might want it.
Note that if you are using the Unofficial v1.042 patch, version switching is disabled. This is because the files necessary to revert back to v1.030 are missing. So you cannot go back, with the Unofficial patch. You will need to uninstall the Unofficial patch in order to restore version switching.
- Below the drop-down box is a status indicator, telling you what version you're currently using and what the .rez file limit is for that version.
Players using the Official v1.040/v1.042 are limited to 6 .rez files, while v1.030 is limited to 8 .rez files. The Unofficial v1.042 is limited to 13 .rez files.
- The Main menu item lets you Install Maps or Install Mods. You can also Combine, Extract maps from, and Delete highlighted Inactive .rez files.
These Install features support installing maps and mods from .zip, .rar, and .7z archive formats.
If you have installed what are known as TCDG maps or projects, the Uninstall TCDG Folder item will remove that folder and any files inside it, which will give you back one extra .rez file toward your limit.
Be aware that all files inside this folder will be lost.
Finally, you can Exit the program.


- Choosing the Install Maps or Install Mods items, will pop up status windows to show you the map or mod install progress, like the images shown above.
The features bring up a dialog beforehand, that asks you for the name of the archive you wish to install .rez files from.


- Choosing the Extract or Combine items while Inactive .rez files are highlighted, will also pop up status windows to show you the map extract and combine progress, like the images shown above.
The Combine feature will again bring up a dialog that asks you to enter a new name for the combined .rez file.

Once a combine operation is completed, a warning dialog appears to let you know that the original .rez files have been backed up into a newly created backup folder. Once you are sure that the newly combined .rez is okay, delete the folder with the pathname x:\YourTronDir\Custom\Resources\Backup. If you don't delete the folder yourself, the program will remind you that it's still there the next time REZ Handler runs. The option of deleting it is then presented.
- The Options menu item lets you enable or disable the current XP Visual Style on the program buttons and controls, enable or disable Sound effects, and Run the
game launcher on exit.
- The About menu item lets you view this Read Me, or simply tells you some information about REZ Handler.
- The Visit my TRON 2.0 Unofficial FAQ menu item takes you to the
FAQ, created by the same author of this program.
- The drop-down box labelled Choose or Name Preset lets you put favorite custom map .rez files into groups, so you can quickly enable and disable multiple maps at once. For example, put all your Light Cycle maps in one group, Discs in a second group, and Derez in a third. Just make the maps you want to group Active, give the group a name in the drop-down box, and click Create Preset. Then you can choose between them using the down-pointing arrow.
The program is pretty straightforward. You should be able to use it very easily, without even having to read this document.
REZ Handler disables map
.rez files by renaming them with a
.derez extension. Then, when you choose to enable
.rez files, it renames them back the way they were. It's a ridiculously simple, yet effective method. Also, using a
.derez extension somehow seemed fitting, don't you think?

The Lithtech engine doesn't recognize the files when they have a
.derez extension, and ignores them. Hence, the
.rez file limit problem is solved by renaming enough files.
Changes in v1.3
Released 08/02/05 (August 2nd, 2005)
- Checks to see if you have enough free hard disk space before using the Extract Map(s) or Combine .REZ features
- Checks to see if you are using an older version of
(v1.010 or v1.020), and will not run unless you update to at least v1.030
- Added a prompt when you start REZ Handler, that reminds you of backups of Combined .rez files and gives you a chance to delete them
- Added proper support for Win XP Visual Styles
- REZ Handler now remembers the last directory you Installed Maps or Mods from
- Changed Inactive and Active file box titles in the program window to make it clear they're referring to Map .rez files, not Mods
- When Installing a Map, fixed a bug that would sometimes result in an existing Map .rez file not being replaced if you say Yes to replacing it
- Fixed loopholes that would allow the .rez file counter to go beyond the maximum allowed
- Fixed bugs that caused REZ Handler to crash if two Presets with similar names were created
- Fixed a bug that would sometimes prevent installing multiple .rez files contained in one archive
- Fixed a bug that could cause a crash on start-up, when the program disables .rez files in excess of the current limit
- Fixed a bug that caused certain menu items to be enabled when they should not have been
- No longer crashes if any .rez files are renamed, moved, or deleted in the background while the program is running
- Additional crash-proofing
- Added a check to see if REZ Handler is already running, only one instance of the program is allowed now
- Installer creates a default Settings.ini file, to avoid problems if a previous version of REZ Handler wasn't uninstalled correctly
- Some more minor optimization and improvements
Changes in v1.2
Released 12/26/04 (December 26th, 2004)
- New Install Map and Install Mod features
- New Combine .REZ feature
- New Uninstall TCDG Folder feature
- Checks to see if a Mod is enabled and warns the user about it
- REZ Handler associates the .rez file type with itself, if WinRez LT is not already installed
- File selections are cleared when switching between Inactive and Active .rez file boxes with the mouse
- Default button for dialogs with dangerous actions, now set to No to avoid accidental Yes responses
- REZ Handler's limit of 50 .rez files has been removed, the number of .rez files it can manage in the Custom\Resources folder is now unlimited
- Clicking on the Rez and Derez button arrows now causes the buttons to react (sink in)
- No longer crashes if .rez files from a Preset are missing (have been renamed or deleted)
- No longer crashes if a .rez file of the opposite type already exists when using the Rez and Derez buttons
- No longer crashes if any important external files are missing when run (LithRez.exe, readme.html, etc.)
- No longer crashes on exit in Win 98 / Me (crashing did not occur on 2000 / XP)
- Various other improvements
Changes in v1.1
Released 03/01/04 (March 1st, 2004)
- Added the ability to select multiple files at once
- Larger buttons
- New Extract Map feature
- New Preset feature
- New Load the Game Launcher on exit option
- Other small changes
Original v1.0
- Released 12/13/03 (December 13th, 2003)
- Designed to help
players deal with the .rez file limit of the game when using custom maps
- Allowed users to make selected .rez files Inactive and Active by simply clicking on buttons
Some things to keep in mind
- If you have v1.040/v1.042, and use REZ Handler to switch to v1.030, the Dedicated Server program TRONSrv.exe won't work until you switch back to v1.04x. You'll get an Out of Memory Error if you don't go back.
- The program was not designed to work with v1.020 or the original unpatched v1.010/v1.009 game. Why would you want to use those older versions, anyway? (The v1.020 patch created more bugs than it fixed, for example.)
- The program does not check for the available hard drive space when using the Install Map and Install Mod features, at this time. The reason for it is because it's difficult to predict how large the installed files will become after being decompressed, without more complex code. What this means is that REZ Handler could freeze or crash if there isn't enough space. So make sure you have plenty of free hard drive space when using these features. This problem will likely be fixed in a future update.
- The Extract maps feature is recommended for use only by experienced players who are into editing and modding the game. Extracting maps can cause odd problems. The whole idea behind extracting them, is to bypass the .rez limit completely. Extracting map .dat files and other assets to the x:\YourTronDir\Custom folder, allows a practically unlimited number. (More about this could be read on the Official
Site in their File Exchange FAQ, at one time.) But the drawbacks, aside from potentially causing problems, are slower map loading times and the possibility of one map's files overwriting another's.
- A similar situation occurs with the Combine .REZ feature. The contents of the original .rez files can overwrite each other when they combine, and cause the resulting new .rez file to not work correctly. This is why the program backs up the originals, just in case.
- REZ Handler was tested thoroughly by myself on Windows XP, but I may have missed something. The program should run fine on Me and 2000. I was unable to test on 98, so I can't guarantee it will work with 98 . . . but again, it should. If you encounter any problems or bugs I haven't accounted for, let me know at redrain85@yahoo.ca.
- The program depends on some files, including msvbvm60.dll and LithRez.exe for example. These must be located in the REZ Handler folder, in order for the program to run properly. They are placed there during installation by default, and must not be deleted.
- You can delete the sounds folder if you want, and the program will still work. But what's the fun in doing that?
- In case you were wondering, the name of this program was inspired by the Man Handler machine, featured in the Monolith game No One Lives Forever 2.
WinRezLTStudio.exe - 4.4 MB, released 04/23/03 by Black-Angel Software
WinRez LT Studio is a free set of GUI tools to help with your editing tasks in any Lithtech game, including

. Even though the WinRez LT Studio has been billed as being compatible with Win 2000/XP only, the author has run most of the suite on Win 98/Me with success. (The only program definitely incompatible with Win 98, is Res Edit.) The package consists of three programs: WinRez LT, DTX Viewer, and Res Edit. Before we get to the main program, let's talk about the other two.
DTX Viewer allows you to view the textures used in Lithtech games. These
.dtx textures are in a proprietary format, so a program like DTX Viewer comes in real handy. Especially since it allows you to preview and see a
.dtx file right in My Computer of Windows Explorer by highlighting it . . . provided you enabled the
Show common tasks in folders option. (Note though, that DEdit also lets you view
.dtx textures.)
Res Edit lets you easily edit the
cres.dll file, used by Lithtech games to store text strings. So every time you see a printed message on the screen, chances are it's located in the
cres.dll file, hidden away in one of the game's
.rez files. Instead of using a difficult program like a hex editor or something similar, Res Edit lets you easily edit the text used in the game. It lists every text string in the file, which you can click on and change to whatever you want. If you use the edited copy of
cres.dll you made, the game's text will now be changed.
The main WinRez LT program itself, is used to edit or create
.rez files. You can extract their contents, add files or folders, and delete files or folders. It's much easier to work with than the
LithRez.exe program provided by Monolith. You'll want to use this to put your custom made map
.dat files into
.rez files, for distribution to the community.
There is also a Pro version of WinRez, that has extra features but it isn't free. You can find out more by visiting
this page.