ldso://mod/nu_int

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xistence
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ldso://mod/nu_int

Post by xistence »

As a break from making maps (to prevent to get a headache :???: ) i started to try to create an alternate for the HUD interface. That new interface should be a bit more slick (looking like a helmet w/o blocking view too much) and based on a 'soft modification', so just replacing textures w/o altering any ATTRIBUTES etc. So far it works out well, screens below show the (nearley) finished bottom border (numbers should be worked out to be more clearly to read, armor isn't done, so still the same). Feedback welcomed (primarly criticism).

(as the images are cropped, click them)
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Re: ldso://mod/nu_int

Post by TronFAQ »

Why haven't you posted about this and your xiDestroy map here in the LDSO forum before, X? You did on Tron-Sector . . . there's no reason why you shouldn't here. :D
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Re: ldso://mod/nu_int

Post by xistence »

Too true, when i started it here, it wasn't ment for public, but now it has 'grown up', i just forgot to put it here into the public as well :D
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Re: ldso://mod/nu_int

Post by Cryogen »

Really nice work! :D love the helmet view..........will you release this as a plugin for tron 2.0?
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Re: ldso://mod/nu_int

Post by xistence »

Cryogen wrote:will you release this as a plugin for tron 2.0?
As it is a modification for that engine: yes.
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Re: ldso://mod/nu_int

Post by Cryogen »

excellent! :D
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Re: ldso://mod/nu_int

Post by deeahchur »

Lookin' good so far! I look forward to seeing the rest implemented!
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Re: ldso://mod/nu_int

Post by floven1 »

deeahchur wrote:Lookin' good so far! I look forward to seeing the rest implemented!
i agree
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Re: ldso://mod/nu_int

Post by xistence »

Update.

Screen (A) shows the new weapon tabs, with one highlighted
Screen (B) also shows a unavailable weapon (due to less energy)

Still some more things to change. So far all done with just exchange textures and w/o doing anything to the attributes files (so this mod would be right now just a texture package).

Note: i linked the screens this time, 'cuz as they get cropped in here. To see the full weapon tab, follow the link.

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Re: ldso://mod/nu_int

Post by deeahchur »

Even so, looks awesome!

I really like how it looks in conjunction with your Destroy map!
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Re: ldso://mod/nu_int

Post by tronman63304 »

awsome man, i have never seen that map ether, where can i get it?
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: ldso://mod/nu_int

Post by xistence »

tronman63304 wrote:...i have never seen that map ether, where can i get it?
Have a look here. Right know there is no download available, but an alpha release is planned for the next two weeks.
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Re: ldso://mod/nu_int

Post by tronman63304 »

awesome, it looks better than anything even the game designers made :D i wonder if they know it could look this good :D
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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