lab_area now has its own thread
Posted: Mon Dec 06, 2010 4:38 pm
decided to just give lab_area its own thread
screenshots and updates will now appear in this thread not the "inexperienced mapmaker" thread
the following changes are being made to my lab_area map
a rotating 0G in the antigrav chamber (in-progress, won't spin)
transparent and nonsolid "walls" on the sniper area exits (in-progress)
othere entrances into the side chambers (in-progress)
less transparency in the green chamber (not started)
more chambers (not started)
improvement on the teleporters (not started)
improvement on the elevators (in progress)
expansion of the lower maze (not started, might not do)
improvement of lighting (all areas) (in progress)
ADDITIONAL: remove the icp's (finished)
ADDITIONAL: replacement of prison ball (in progress-well on the way)
ADDITIONAL: removal of the moving storage cubes (finished)
ADDITIONAL: fix texturing issues (started, sorta, need instruction)
oh, and does anyone have a copy of the first lab_area?
screenshot of the replacement for the prison ball, once inside you take 2 points of burn damage a second and you cannot see out, i think this adds a new danger to picking up the drunken dims (and the prankster bit) as you cannot see on approach if anyone is on the other side, ready to pick you off if you try for it. this was the original idea behind the prison ball.
screenshots and updates will now appear in this thread not the "inexperienced mapmaker" thread
the following changes are being made to my lab_area map
a rotating 0G in the antigrav chamber (in-progress, won't spin)
transparent and nonsolid "walls" on the sniper area exits (in-progress)
othere entrances into the side chambers (in-progress)
less transparency in the green chamber (not started)
more chambers (not started)
improvement on the teleporters (not started)
improvement on the elevators (in progress)
expansion of the lower maze (not started, might not do)
improvement of lighting (all areas) (in progress)
ADDITIONAL: remove the icp's (finished)
ADDITIONAL: replacement of prison ball (in progress-well on the way)
ADDITIONAL: removal of the moving storage cubes (finished)
ADDITIONAL: fix texturing issues (started, sorta, need instruction)
oh, and does anyone have a copy of the first lab_area?
screenshot of the replacement for the prison ball, once inside you take 2 points of burn damage a second and you cannot see out, i think this adds a new danger to picking up the drunken dims (and the prankster bit) as you cannot see on approach if anyone is on the other side, ready to pick you off if you try for it. this was the original idea behind the prison ball.