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the incredible machine
Posted: Tue May 18, 2010 12:46 pm
by floven1
i want to do a map with tons of moving object, im okay with this only being played over a medium-bandwidth or better lan network, i wont reccomend hosting this map on an internet server due to the likely mass of moving objects, how much can i get away with on a wireless g-type lan network?
EDIT: also, how do i get a platform to move back and forth
Re: the incredible machine
Posted: Wed May 19, 2010 7:05 am
by TronFAQ
If a map was played only in a LAN situation, then you can probably go to town with moving objects. The lag between two machines connected together in the same room will be almost nonexistent. You can pretty much treat it the same as a single player map.
To make a moving platform, you'll probably want to use a SlidingWorldModel.
Re: the incredible machine
Posted: Wed May 19, 2010 7:43 am
by floven1
i want to make it move back and forth, how do i do that?
Re: the incredible machine
Posted: Wed May 19, 2010 8:37 pm
by tronman63304
i take it you have played the game: the incredible machine

i love that game it's by searra, good and fun to feed mice to croc's

Re: the incredible machine
Posted: Fri May 21, 2010 4:20 am
by TronFAQ
floven1 wrote:i want to make it move back and forth, how do i do that?
Well, you attach a brush to the SlidingWorldModel that acts as your platform. You also need to put a Trigger above the platform so that when the player steps into it, it can send a message to the platform. You set the direction the switch/platform should move when turned on, with the MoveDir button. The Y-axis is up and down.
The Trigger sends a command like
msg platform on to the switch to turn it on and make it move. A second Trigger on the "next floor" should send the command
msg platform off to make it move back down.
That's a little bit of an oversimplification on how to do it, but you get the idea.

Re: the incredible machine
Posted: Thu Jun 10, 2010 8:19 am
by floven1
sorry about my lack of attention to this forum lately, ive been learning the unreal editor with ut2004, i believe i heard somewhere that tron evolution will be on this engine, so i figured, even if this is an older version, i should probably familiarize myself with the editor. any tips would be appreciated.
and yes tronman, i loved that game and wish i could get it to work with my dos emulator
i found a similar, newer game called crazy contraptions, i had to buy it from hastings, although you might be able to find a similar game free online.
Re: the incredible machine
Posted: Thu Jun 10, 2010 10:35 pm
by cryogen4000
floven1 wrote: ive been learning the unreal editor with ut2004, i believe i heard somewhere that tron evolution will be on this engine, so i figured, even if this is an older version, i should probably familiarize myself with the editor
Hi! really your better off learning to use unreal engine 3..........download the udk! because if the new tron game dose function on the unreal engine then it will most likely be the current version of the engine and there is a lot of charges form the 2.5 UT2k4 engine to version 3
http://udn.epicgames.com/Three/VideoTutorials.html
http://www.udk.com/
Re: the incredible machine
Posted: Wed Jun 16, 2010 12:03 pm
by floven1
cryo, do you know how i can legaly get the newest version of unreal tournament?
preferably off the internet, because i havent seen it in stores
EDIT: if anyone knows, feel free to post.
Re: the incredible machine
Posted: Tue Jun 22, 2010 9:41 pm
by cryogen4000
Hi! try Direct2Drive
http://www.direct2drive.com/Search.aspx ... tournament really good! i have used them in the past

though if your just buying unreal tournament 3 for the editor then just download the free UDK exactly the same editor! though i guess you just dont get all the cool UT game assets...
Re: the incredible machine
Posted: Wed Jun 23, 2010 3:17 pm
by Jizaboz
cryogen4000 wrote: just download the free UDK exactly the same editor!
Good to know. I still need to try to fire up that editor and tinker with Mirrors Edge a bit in it like we were talking about on MSN.
I will say though (and I really don't mean to start an engine war here) that if you want to make a map with a ton of "movers" in it with nice scripting, I'd recommend the Doom 3 engine. There's tons of modification documentation out there. The very first map I released for Doom 3 actually features a "complex mover"; meaning it did more than just move back and fourth at one speed. It was fairly easy to script it with a speed up and speed down for a rotation cycle that stopped half-way through and even was able to attach slowdown and speed up sounds to each cycle.