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reality matrix
Posted: Fri Apr 16, 2010 8:46 am
by floven1
making a new world (again) this time i plan on having up to five areas, all identical, but with different placements of objects and different environmental effects
i plan to build the base world first, perfect it, then copy and paste the base world up to five times, with teleporters acting as "dimensional shifters" kind of like in metroid prime 2 (which was the inspiration, by the way)
il keep you updated, and if you have any ideas about different dimensional effects, let me know
i have a neutral environment and a slow damage environment for now
Re: reality matrix
Posted: Sat Apr 17, 2010 11:39 am
by tronman63304
awesome MP is my favorite game trilogy, if you want any help i volunteer
fi you wanted to make it like MP you should give only the purple and yellow weps, there more on that line
Re: reality matrix
Posted: Wed May 12, 2010 9:33 am
by floven1
how do i make a mirror?
Re: reality matrix
Posted: Wed May 12, 2010 5:11 pm
by TronFAQ
floven1 wrote:how do i make a mirror?
You can't. The game engine doesn't support it.
You can only fake one by putting the same things on both sides of the "mirror", to create the illusion of a reflection.
Re: reality matrix
Posted: Wed May 12, 2010 6:43 pm
by floven1
two things, what about a metalic surface
and
i am having problems with my objects and bound surfaces dissapearing
im emailing you a copy of my map tronfaq
Re: reality matrix
Posted: Fri May 14, 2010 4:37 pm
by TronFAQ
A surface that looks metallic/silver like a mirror is certainly doable.
I'll take a look at your map as soon as I get a chance.
Re: reality matrix
Posted: Fri May 14, 2010 9:27 pm
by floven1
is that the additive worldmodel property?
Re: reality matrix
Posted: Sat May 15, 2010 6:20 pm
by TronFAQ
Okay, I took a look at your map. I noticed two things.
What I'm assuming are your teleports, are using planes. So that when you look at them, the top parts of the teleports disappear. Planes are one-sided objects. You can only see their tops in this case. From underneath, they become invisible. To fix this, you either want to replace the planes with brushes, or you want copy and paste a second set of planes that are flipped upside-down in the same spot.
You've got what's known as Z-fighting going on in on of your floors. You have two planes or brushes occupying the same exact space, so that as you move you see a kind of flashing effect. All you need to do is move one of the planes/brushes one DEdit unit apart from the other one. This will stop the flashing.
Re: reality matrix
Posted: Sat May 15, 2010 9:23 pm
by floven1
um, i havent put the teleports in yet, im doing the terrain first
and i noticed the clipping, i just havent fixed it yet.
i have a blue gridded room that is supposed to have a switch and a translucent force field
neither of these work.
i may use the z-fighting effect on something else though
where would that look good?
Re: reality matrix
Posted: Sun May 16, 2010 3:06 am
by win3k
Morning chaps
i may use the z-fighting effect on something else though where would that look good?
Nowhere.
Z-fighting is a symptom of an error in the map, and you cannot predict how it will look on different hardware. If you actually
want a flashing effect, there are other (correct) ways to achieve it.
win3k
Re: reality matrix
Posted: Sun May 16, 2010 6:10 am
by TronFAQ
floven1 wrote:um, i havent put the teleports in yet, im doing the terrain first
You have two stacks of planes in your map, that suggest they are going to be teleports. The teleports may not work yet, but the stacks representing them are present and visible. They do both have the problem I previously mentioned, though.
i have a blue gridded room that is supposed to have a switch and a translucent force field
neither of these work.
There's definitely a problem with the brush representing the switch in the off state. It's missing. The Worldmodel for it is attached to nothing. Somehow, that "switch in the off position" brush has disappeared. At least, that's when I get when I load the map into DEdit.
Re: reality matrix
Posted: Sun May 16, 2010 5:17 pm
by floven1
tronfaq wrote:You have two stacks of planes in your map, that suggest they are going to be teleports. The teleports may not work yet, but the stacks representing them are present and visible. They do both have the problem I previously mentioned, though.
those are elevators, try jumping in them, the teleporters are going to be discs
Re: reality matrix
Posted: Sun May 16, 2010 8:37 pm
by tronman63304
ah your awesome elevators like in the lab area map

that was a good idea

Re: reality matrix
Posted: Mon May 17, 2010 8:35 am
by floven1
btw just finished mp2, that emperor ing battle is a toughie
the tentacle thing anyway.
is there a way to split a brush with an intersecting plane?
download link btw
http://www.filefront.com/user/floven1
also, can i have a trigger activate after being shot with a specific weapon or primitive set.
EDIT: updated the warzone map with new lava rooms, check it out
Re: reality matrix
Posted: Wed Jul 28, 2010 12:07 pm
by floven1
two things, beat mp3
and i suppose its impossible to create an AI model or illusion that mimics a players actions in a different area?
was going to use this for "ghosts" in the fifth dimensional area
EDIT: having problems with upload, will post a link as soon as i get it straitened out
in the meantime, i will email files to those who ask.