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warzone
Posted: Fri Mar 12, 2010 2:28 pm
by floven1
okay, decided to start work on this map for when i get bored working with lab_area, i will put a changelist here
npc's running around the "main" area (not started)
more tunnels (not started)
more vehicles, possibly light cycles running around(not started, probably not cycles)
more light paths and invisible structures (not started)
more terrain (not started)
all above is an edit,
following is the original post
i will now be posting my warzone map questions here, as i am making the vehicular warfare map a public project for anyone who wants to get involved
first off, can i set a trigger to activate when a player reaches a certain amount of life, or set a trigger to transport a dying player within somewhere every once in a while, like 1 in 5 times?
Re: warzone
Posted: Fri Mar 12, 2010 2:51 pm
by TronFAQ
floven1 wrote:or set a trigger to transport a dying player within somewhere every once in a while, like 1 in 5 times?
I already more or less answered this question in a previous post.
viewtopic.php?f=9&t=813&p=7625#p7625
Though the command will be slightly different in this case. You'll want all except one of the commands that are to be executed, to do something useless.
Code: Select all
Rand5 (msg activeplayer (teleport teleportpoint01)) (msg activeplayer unlockweapon) (msg activeplayer unlockweapon) (msg activeplayer unlockweapon) (msg activeplayer unlockweapon)
It's not possible to know what the player's health is, unfortunately.
Re: warzone
Posted: Fri Mar 12, 2010 5:55 pm
by floven1
ah well, il just have to make bottomless pits and such that do the job
Re: warzone
Posted: Sat Mar 13, 2010 3:55 pm
by floven1
Two things this time:
one, can i have a player transported somewhere as he dies
two, warzone has been updated, be sure to investigate the large floating scaffold as it has some hidden secrets, also remember to investigate floating spheres
third thing, can an object, say a weaponpowerup, be placed inside another object, a worldmodel, for instance
Re: warzone
Posted: Sun Mar 14, 2010 11:39 am
by TronFAQ
floven1 wrote:one, can i have a player transported somewhere as he dies
Not sure exactly what you're trying to do, but again remember that you have no way of knowing a player's health or whether he's dying.
Now if you happened to teleport someone as he was dying, it would probably still have an effect.
can an object, say a weaponpowerup, be placed inside another object, a worldmodel, for instance
Don't see why not. It should work. The only catch is that you have to set the WorldModel so that Solid is False. Or else players won't be able to pass through to get to the powerup.
Re: warzone
Posted: Mon Mar 15, 2010 4:54 pm
by floven1
tronfaq wrote:
Don't see why not. It should work. The only catch is that you have to set the WorldModel so that Solid is False. Or else players won't be able to pass through to get to the powerup.

that might actually be entertaining
