tron football

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floven1
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tron football

Post by floven1 »

could we make a football-oid map in either derez or disc arena
if not, how close could we get?
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Daddyo
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Re: tron football

Post by Daddyo »

That would be a interesting way to play. I guess it'd have to be 3rd person in order to see ball coming?
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Re: tron football

Post by floven1 »

something similar was done in UT 2004 with the bombing run match, you couldnt see them give you the ball untill it hit you usually, i think this could work with first person.
I will start work on the base map. if it doesnt work, ill just make it into something else
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Jizaboz
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Re: tron football

Post by Jizaboz »

There was a Quake 2 mod that had a football field level that was really fun to play actually. The ball was a bloody head lol. It was in 1st person. I guess something of the sort wouldn't be completely impossible to do in Tron 2.0
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floven1
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Re: tron football

Post by floven1 »

okay i will keep you updated then, anyone who wants to help can have a copy of the map. they just need to give me an email address. as attachments are the only way i have to send maps
if i edit a post in an old thread, will it show up as a new post?

EDIT: new problem can I make a brush that will allow weapon fire through but stop players from moving through?

this is football with a sniper-bomber twist by the way
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Re: tron football

Post by cryogen4000 »

Hi! floven1 awesome idea! sorry i cant help out thought :P busy building Gridmage_YE but! have a look at the links they may give you some ideas first a mod for unreal2K4 called death-ball**similar to bombing run i guess anyway! funny thing i was just playing it the other day with some friends over lan hilarious fun :D :D where you have a gun that carries the ball and launchers it///also see the mod for unreal 3 UDK the ball i have not tried it yet but works with a similar pricable :arrow:







http://www.moddb.com/mods/deathball1
http://www.moddb.com/mods/the-ball
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Re: tron football

Post by TronFAQ »

floven1 wrote:if i edit a post in an old thread, will it show up as a new post?
Nope.
can I make a brush that will allow weapon fire through but stop players from moving through?
After you bind the brush to a WorldModel, set its SurfaceOverride to Invisible.

As for a place to host your maps, you can use http://myfreefilehosting.com/ as a quick and easy way to make them available for download.
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Re: tron football

Post by xistence »

An easier way (and with less cost related to performance and stuff): You can set up a texture using an ID (doubleclick a texture that should be used as 'block user not weapon'). The input 'flags' offers you a choice to enter an ID which you have to take from the ATTRIBUTES/SURFACE.TXT. There are definitions of surface and their behaviour (like 'block user', 'block weapon', 'which footstep-sounds to play', etc.). Take one that matches your needs.
Pro's about it: You can define a single face of a brush using that textures, the other can stay 'solid'. A model binded brush is completely set to be invisible/solid/whatever. And you have to use less objects in your map. So you have two ways to do it, the choice is yours.

P.S.: The 'ID' i was talking about is, in fact, a masked value. If you plan to define your own surfaces, keep in mind: a) you create a mod and b) you cannot just increase the id of the last. If your not into programming, recommendation is: use what you have and don't touch the SURFACE.TXT.
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floven1
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Re: tron football

Post by floven1 »

no im not into programing...yet... another thing is that i need a file upload site that i can view and change the files i upload, after i upload them. free file hosting is not doing it.
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Re: tron football

Post by tronman63304 »

have you been to file front?
www.filefront.com
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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