could we make a football-oid map in either derez or disc arena
if not, how close could we get?
tron football
- floven1
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tron football
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- Daddyo
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Re: tron football
That would be a interesting way to play. I guess it'd have to be 3rd person in order to see ball coming?
- floven1
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Re: tron football
something similar was done in UT 2004 with the bombing run match, you couldnt see them give you the ball untill it hit you usually, i think this could work with first person.
I will start work on the base map. if it doesnt work, ill just make it into something else
I will start work on the base map. if it doesnt work, ill just make it into something else
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- Jizaboz
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Re: tron football
There was a Quake 2 mod that had a football field level that was really fun to play actually. The ball was a bloody head lol. It was in 1st person. I guess something of the sort wouldn't be completely impossible to do in Tron 2.0
Jizaboz


- floven1
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Re: tron football
okay i will keep you updated then, anyone who wants to help can have a copy of the map. they just need to give me an email address. as attachments are the only way i have to send maps
if i edit a post in an old thread, will it show up as a new post?
EDIT: new problem can I make a brush that will allow weapon fire through but stop players from moving through?
this is football with a sniper-bomber twist by the way
if i edit a post in an old thread, will it show up as a new post?
EDIT: new problem can I make a brush that will allow weapon fire through but stop players from moving through?
this is football with a sniper-bomber twist by the way
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Re: tron football
Hi! floven1 awesome idea! sorry i cant help out thought
busy building Gridmage_YE but! have a look at the links they may give you some ideas first a mod for unreal2K4 called death-ball**similar to bombing run i guess anyway! funny thing i was just playing it the other day with some friends over lan hilarious fun
where you have a gun that carries the ball and launchers it///also see the mod for unreal 3 UDK the ball i have not tried it yet but works with a similar pricable
http://www.moddb.com/mods/deathball1
http://www.moddb.com/mods/the-ball




http://www.moddb.com/mods/deathball1
http://www.moddb.com/mods/the-ball
- TronFAQ
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Re: tron football
Nope.floven1 wrote:if i edit a post in an old thread, will it show up as a new post?
After you bind the brush to a WorldModel, set its SurfaceOverride to Invisible.can I make a brush that will allow weapon fire through but stop players from moving through?
As for a place to host your maps, you can use http://myfreefilehosting.com/ as a quick and easy way to make them available for download.
- xistence
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Re: tron football
An easier way (and with less cost related to performance and stuff): You can set up a texture using an ID (doubleclick a texture that should be used as 'block user not weapon'). The input 'flags' offers you a choice to enter an ID which you have to take from the ATTRIBUTES/SURFACE.TXT. There are definitions of surface and their behaviour (like 'block user', 'block weapon', 'which footstep-sounds to play', etc.). Take one that matches your needs.
Pro's about it: You can define a single face of a brush using that textures, the other can stay 'solid'. A model binded brush is completely set to be invisible/solid/whatever. And you have to use less objects in your map. So you have two ways to do it, the choice is yours.
P.S.: The 'ID' i was talking about is, in fact, a masked value. If you plan to define your own surfaces, keep in mind: a) you create a mod and b) you cannot just increase the id of the last. If your not into programming, recommendation is: use what you have and don't touch the SURFACE.TXT.
Pro's about it: You can define a single face of a brush using that textures, the other can stay 'solid'. A model binded brush is completely set to be invisible/solid/whatever. And you have to use less objects in your map. So you have two ways to do it, the choice is yours.
P.S.: The 'ID' i was talking about is, in fact, a masked value. If you plan to define your own surfaces, keep in mind: a) you create a mod and b) you cannot just increase the id of the last. If your not into programming, recommendation is: use what you have and don't touch the SURFACE.TXT.
- floven1
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Re: tron football
no im not into programing...yet... another thing is that i need a file upload site that i can view and change the files i upload, after i upload them. free file hosting is not doing it.
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- tronman63304
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Re: tron football
have you been to file front?
www.filefront.com
www.filefront.com
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
fatal error file canot be transfered click ok to cancel
WARNING file will be lost