new map

All about Maps, Mods & Creating them
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tronman63304
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new map

Post by tronman63304 »

my new map if you dont use tron-sector is finished can be downloaded here

http://www.filefront.com/14445673/TSMPDA.7z

is in a 7z file you can read the forum here

http://www.tron-sector.com/forums/defau ... 73660&pg=1

that forum also has a new idia with witch i need hellp from other map makers please read at least the last 2 or 3 posts and post here or there thank you
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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tronman63304
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Re: new map

Post by tronman63304 »

i need some help with my map i want to put some secrezzers in that a player can activate to add enemys to the map once they have all been derezzed :twisted: or player allys :P i know how to do that but i need to know how to put in the sec rezzers for the players to activate
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: new map

Post by TronFAQ »

I came to visit the site today for the first time to check what's up and . . . you've posted here already. That was quick. LOL. :D

Before I say any more, let me just repost what I wrote at TRON-Sector.
Now, about your question. There are three parts/objects you need to make that work. The Sec Rezzer, a CAIHuman, and Sec Rezzer Points.

You create a CAIHuman object, and set it to the type of enemy you want. Let's say it's ICPs. ModelTemplate IC_Regular, Brain ICRegular, and GoalSet ICRegularReinforcement. Set Template to True. Click the Attachments button and set RightHand to ICRegularDisc.

In the SecRezzer, set Target to the name of the CAIHuman object you just created. Now decide how many enemies you want to spawn at once. Put that number in the NumberToSpawn field.

Finally, create the same number of SecRezzerPoints as the number of enemies. Put the points where you want the enemies to appear. They will all spawn at once. In each SecRezzerPoint, click the B button and pick out the name of the SecRezzer object you worked with earlier.

That should be it. When someone activates the Sec Rezzer, ICPs will spawn where the points were placed.
I thought I made myself pretty clear, but let me add a little to that.

When you're in DEdit with your map loaded, there are green lines in your map viewports, that make a cross. This cross is where DEdit will place any objects you add to a map. You need to move the cross where you want to put anything. You do that by using the 3 windows with the grey backgrounds and grid patterns. You hold down the O key on the keyboard while moving the mouse to zoom in and out, and hold down the I key while using the mouse to move around. Then you hold the mouse pointer on a spot on the grid, and press the X key on the keyboard to make the cross move to that spot.

Then you right click on any of the views of your map to bring up a menu. Go to Add, and then wait for the next menu to appear. Click Object.

Look for CAI. Click the small plus sign + to the left of it. You'll now see the CAIHuman object as a selection. Click on it, and then click OK to make it appear in the map where the cross is. Edit the Properties of the CAIHuman, like I mentioned above.

Now move the cross where you want the Sec Rezzer to be. Add > Object > click the plus beside Spawner > SecRezzer. Again, edit the Properties.

Move the cross and place one or more SecRezzerPoints. Add > Object > SecRezzerPoint each time. Edit the Properties once more.

Finally, there's one thing I forgot to mention. You also need to add an AIVolume. The CAIHuman and SecRezzerPoints all need to be inside this AIVolume. After adding an AIVolume, you can resize it to make it as big as you want it by going to the DEdit toolbar and clicking the button that looks like a circle and triangle (Object Edit). Then in the map views with the grid patterns, you can grab the edges of the AIVolume object and drag them out to make it bigger.

The AIVolume tells AI enemies where they're allowed to go. They won't go past the edges of the AIVolume box.
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Re: new map

Post by tronman63304 »

will the ai avoid obsticals and not run off ledges
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: new map

Post by TronFAQ »

No, the AI are stupid and will go anywhere within the AIVolume. This means that if there are obstacles in the way, the AI will walk right through them. You'll see the enemies pass through objects and geometry. Or if there's a ledge, an AI will walk past the ledge and fall.

The ways around that, are either to place AINodes inside the volume or to create multiple AIVolumes. Using AINodes starts to get really complicated. The easier thing to do is make more than one AIVolume, and place the AIVolumes around objects and away from things like ledges. Or keep one single AIVolume clear of obstacles.

If you use more than one AIVolume, they have to be linked together with an AIRegion object. The AIRegion object tells the game that all the AIVolumes linked to it should be treated like one big AIVolume.
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Re: new map

Post by tronman63304 »

okay thanks for that bit there with the ai region thing i dident know that

how ever i left the games ai regions in the map wont my ai just run around on that one
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: new map

Post by TronFAQ »

From your other message post . . .
tronman63304 wrote:yea i know about the max number and i know the basics of map making
I'm spelling out all the details for the benefit of everyone reading these messages, who might not know as much. So don't mind me if I cover things you might already know.
tronman63304 wrote:i left the games ai regions in the map wont my ai just run around on that one
Yes, that's correct.
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Re: new map

Post by tronman63304 »

okay thanks for explaining any way i might have over looked something

good its a good thing i dont have to do all the work to make those

i try what you say but it still just turns off wen you use it
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: new map

Post by TronFAQ »

Okay, I know what the problem is now. The Sec Rezzer is really only meant for the player to disable, and not do anything else. The ICPs are the only ones who are supposed to use it to call for reinforcements.

But, there's a way around that. I got it to work. I took an old test map of mine and modified it to add the Sec Rezzer. It's easier to just send you the map and let you study it, than to explain it all. Let's just say that you need to replace the SecRezzerPoints with normal Spawners, and make a few other small changes.

http://myfreefilehosting.com/f/d92a7ca927_0.02MB

I included the map source and the compiled map. The map is in a .REZ file that you can install. It's meant to be played in Derez. After the map loads, the Sec Rezzer will be behind you.
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Re: new map

Post by tronman63304 »

yeaaa thanks a ton man

i try that aproch before but couldent make it work thanks agen im gona work on it now
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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tronman63304
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Re: new map

Post by tronman63304 »

HOLLY CRAP i made a thing like you did and it dident work and did it a couple of ways and last time i activate it and it dont work so i did it a whole bunch so im mesin round on the map and i got to another room and it starts lagging (i was on lan only) and i look to another spot whare i put the spawners before and next thing i see is this huge red glow soon spread to the whole screen then i die. it was discs!!!!

good news: i got it to work :D

bad news: i dont know how :(

more news: i will figure it out :???:
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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tronman63304
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Re: new map

Post by tronman63304 »

im trying to make a mini map of the map and i need to know what format i need to use inorder to import to dedit
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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Re: new map

Post by Jizaboz »

A mini map... of... a map?
That kinda makes my head hurt trying to figure out exactly what you mean. :D
Jizaboz

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Re: new map

Post by TronFAQ »

Yeah, I don't understand the question either. So you want to import a mini version of a map into . . . itself? Take the map, shrink it down, save it as a new version, then load the original and import the shrunk version into it?

You just need to save the shrunk version as an .LTA file. Then use the Import World function to import it into the original map. It will appear where the green cross is.

That's if I'm understanding what it is that you're asking.
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Re: new map

Post by tronman63304 »

im sorry i wasent descriptive egnuf a texture with a mini map of the map on it like for a security station area however i wanted a mini map like you say but it wont work at lest it wont be ez that is
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
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