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Mr Happy disc and friends!!

Posted: Thu Jul 23, 2009 12:56 pm
by cryogen4000
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Re: Mr Happy disc and friends!!

Posted: Thu Jul 23, 2009 7:12 pm
by TRON.dll
hah, nice. Really dig the glow effect.

Re: Mr Happy disc and friends!!

Posted: Fri Jul 24, 2009 10:54 am
by cryogen4000
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freeware4000

Posted: Fri Jul 24, 2009 3:00 pm
by cryogen4000
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Up close and personal with freeware

Posted: Fri Jul 24, 2009 5:43 pm
by cryogen4000
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Re: Up close and personal with freeware

Posted: Fri Jul 24, 2009 6:15 pm
by TronFAQ
Hey, that's nice work. Both the happy face disc and the character face skins. Nice to see another person with some Tron 2.0 modding spirit. :D

Re: Up close and personal with freeware

Posted: Fri Jul 24, 2009 6:47 pm
by cryogen4000
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U.F.O!

Posted: Sun Jul 26, 2009 3:14 am
by cryogen4000
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Tattoos

Posted: Sun Jul 26, 2009 3:29 am
by cryogen4000
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Re: Mr Happy disc and friends!!

Posted: Sun Jul 26, 2009 6:43 am
by TronFAQ
Cryogen, I merged all your skinning threads into one. If you make a new topic for every skin you make, this forum is going to fill up fast. LOL. :D Please just keep adding posts to this topic, rather than create a new topic each time. Thank you.

Re: Mr Happy disc and friends!!

Posted: Sun Jul 26, 2009 7:04 am
by cryogen4000
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Re: Mr Happy disc and friends!!

Posted: Sun Jul 26, 2009 10:34 am
by cryogen4000
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Re: Mr Happy disc and friends!!

Posted: Tue Jul 28, 2009 12:48 pm
by cryogen4000
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Surf's up!!

Posted: Mon Aug 10, 2009 3:15 am
by cryogen4000
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Re: Mr Happy disc and friends!!

Posted: Mon Aug 10, 2009 11:04 am
by TronFAQ
Sounds to me like you're talking about some kind of tunnel/path, where as soon as the player steps in (s)he is automatically moved from one end to the other without having to walk.

Yes, that's possible. It occurs in the Single Player part of Tron 2.0, more than once. It happens on the Main Processing Core level, and on the Command Module level. The player is picked up and carried down tunnels. But it would be just as possible to simply push a player along, without picking them up.

It's not that easy to explain how to do, though. Especially since it looks like you want some kind of energy effect to travel along with the player. Changing the pose of the player is also tricky.