Well, like I already said before, it's really not worth the hassle. You'll see what I mean when you try it for yourself. But since you asked again . . .
If you've installed the editing tools and extracted all the game files properly, run ModelEdit and open the TRON 2.0\GAME\CHARS\MODELS\MULTI\FEMALE_PROGRAM2_MULTI.LTA file.
Go to the Sockets menu, and choose Add Socket. Type in "Head" for both the Name and the Node and click OK. Over on the right side, you'll see a box with a list of the model's sockets. LeftHand, RightHand, and now Head. Double click on the word Head.
Edit all the boxes so they match what's shown in the screenshot, and click OK.
You may notice that at the bottom there's a section called Attachment. Ah, if only we could use this feature. It would include the selected attachment when you compile a new version of the model. The problem is, the attachment needs to be in .LTA format. But none of the attachments were provided in that format. They're all compiled .LTB files. So this feature is useless to us.
Now that you've added the new socket, go the the File menu and choose Save As. Save the model with a new name, whatever you like. I called it PUNK_VISOR.LTA. Now go to the file menu and choose Compile. Change the compression type to (RLE16) Player View. Then save the compiled PUNK_VISOR.LTB.
In order to get the model to appear in the game: you can either put it inside a .REZ file and use it as a mod, or you can put it in what's known as the TCDG Folder. I'd say the TCDG Folder route is easier. To create the TCDG Folder, download and install either xistence's
Ancient Disc mod or my
CTB_TDM map.
Put the new model in the following location: TRON 2.0\TCDG\GAME\CHARS\MODELS\MULTI\FEMALE_PROGRAM2_MULTI.LTB. You'll need to rename the new model from PUNK_VISOR.LTB to FEMALE_PROGRAM2_MULTI.LTB.
Why didn't we name it that way in the first place? Because then it would have overwritten the existing FEMALE_PROGRAM2_MULTI.LTA and FEMALE_PROGRAM2_MULTI.LTB files earlier when we saved them in ModelEdit.
Last step. In order to attach the visor, you need to create a custom map of your own in DEdit. If you don't have experience with making maps in Tron 2.0, you can watch the video tutorials I made. They can be found by scrolling to near the bottom on
this page. If you don't feel like creating an entirely new map of your own, you can load one of the sample maps provided and edit it.
In your custom map, add a StartupCommand object or edit one that already exists. Go to the Properties tab, and edit the Command field. Add the following command.
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msg player (attach Head Face_shield)
Then save and compile the map. Put the map inside a .REZ file.
Use WinrezLT to do that.
If it's a Disc Arena map, it should be WORLDS\RETAILMULTIPLAYER\DISCARENA\YOURMAP.DAT inside the .REZ.
If it's a Derez map, it should be WORLDS\RETAILMULTIPLAYER\DEATHMATCH\YOURMAP.DAT inside the .REZ.
Then add the .REZ file to your TRON 2.0\CUSTOM\RESOURCES directory.
So . . . now do you see why I'm saying it's a hassle, and not worth the trouble? All that work for you (and for me, to type this up

) to make it happen.
The better way is to make a Punk model with the visor already there. But that brings its own new set of problems and challenges to the table.