Jizaboz wrote:I made two test boxes, and with those I just sort of fell through the floor to my death because either the texture wasn't flipped or I had added the wrong type of texture.
It wouldn't have anything to do with the texture. The version of the Lithtech engine that Tron 2.0 uses, doesn't have attributes associated with textures. Attributes are applied separately, later.
It's possible that maybe your floor is a plane with the wrong side facing up. But I suspect it has a lot more to do with what type of map it is and what form of StartPoint you're using. What type of map are you trying make?
If it's Single Player or Light Cycle, it needs to be a GameStartPoint. If it's Disc Arena or Derez, it needs to be an ArenaStartPoint. Otherwise, you'll encounter this "falling through" behavior.
Does my light object need to be binded to my WorldProperties brush in some special way or something?
Nope. It's hard to say what the problem with the lighting is, based on the bit of information you've given. But it might have to do with the World Processor settings (the map compiler). Take a peek at the lighting checkboxes and see if they're all checked.
I just realized that the post I made here long ago, with links to my map making video tutorials, is gone. Such a shame . . . we lost a bunch of very useful posts with more discussion about map making.
Setting up DEdit
Creating Light Cycle Maps
Creating Derez Maps
You might want to check them out. The editing tools documentation has a very poor tutorial on how to make maps. Even if you're trying to make a Single Player or Disc Arena map, these tutorials cover the basics which still apply to those types of maps.
The tutorial videos are viewed in a web browser using Flash, and probably will only work in Internet Explorer. I tried watching them in Firefox and Opera recently, and the videos wouldn't play in either of them.