New DEdit Questions
Posted: Mon Jan 30, 2012 6:04 pm
Hi guys,
I've run into a couple of situations in DEdit that I wanted to get your perspective on:
1) I've created a forcefield that I want players to be able to knock down after doing X amount of damage to it, and when I expand the Damage Properties field of the associated World Object, I do find Command options that would appear to allow me to set this up (i.e. PercentForCommand/PercentCommand), but for whatever reason, the msg cmds either fail to launch once the requisite damage percentage has been inflicted, or the game engine is unable to process the msg once sent. What's puzzling here is that the msgs are the exact same msgs that I'm using with the Switch object that activates/deactivates the field, and that's working just fine [msg <object_name> (hidden 1)]. Just to be clear, I have set the brushes Damage Properties as follows: Heal flag - False, Repair flag - False, Damage flag - True, Destroy flag - False (I want it to be re-activatable later). Any thoughts on what's happening or how to fix this?
2) I'm also trying to create a large-diameter data beam (cylinder brush) that rapidly pans its Texture skywards, but no matter what I set its Speed to, it pans at the same slow speed. How do you control the speed of these things?
Thanks for the help.
I've run into a couple of situations in DEdit that I wanted to get your perspective on:
1) I've created a forcefield that I want players to be able to knock down after doing X amount of damage to it, and when I expand the Damage Properties field of the associated World Object, I do find Command options that would appear to allow me to set this up (i.e. PercentForCommand/PercentCommand), but for whatever reason, the msg cmds either fail to launch once the requisite damage percentage has been inflicted, or the game engine is unable to process the msg once sent. What's puzzling here is that the msgs are the exact same msgs that I'm using with the Switch object that activates/deactivates the field, and that's working just fine [msg <object_name> (hidden 1)]. Just to be clear, I have set the brushes Damage Properties as follows: Heal flag - False, Repair flag - False, Damage flag - True, Destroy flag - False (I want it to be re-activatable later). Any thoughts on what's happening or how to fix this?
2) I'm also trying to create a large-diameter data beam (cylinder brush) that rapidly pans its Texture skywards, but no matter what I set its Speed to, it pans at the same slow speed. How do you control the speed of these things?
Thanks for the help.