Here is the progress of the rebuild for the YCP Sweeper. The design has received some adjustments, creating a single central pod, instead of the double pod as seen in the original. I am also using only B/W textures and creating geometry specifically for the lightstrips.
Screencap and hangar bay thanks go to HangmanEXE!
NOTE: Screencaps and updates will be released weekly (as time provides)
/ / S C A N N I N G / / Incompatable Program detected / / Initiate Yggdrassil Conscription Potocol "Appropriation is the highest form of appreciation."
Here are some screnshots (again thanks go to HangmanEXE). Hangman wanted to see what the design would look like using a B/W version of the Recognizer cockpit (which does work with the original idea I tried to work from way back in version 1), so consider this one variant but is not the final look.
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Absolutely. Larger screenshots will definitely be available when for later stages. I intend to make a walk-around tour, as well.
A later project will be the interior, including the cockpit and gunner control nodes (x2). For this project, I intend to have triggers to carry a Sweeper along a set path and triggers to allow some sort of firing capability (if possible; this will be tested).
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I have had a chance to look at this beast up close, an I can tell you guys that this thing "LOOKS" like it is a predator. Pure an simple!
I LOVE IT!
When you get to look at this thing up close it has a very beefy/TRON military feel to it that makes it look like something the MCP might have created for EXTREME system pacification...
Keep up the great work Dee!
In my day we didn't need these fancy R,G,B, LCD an 3D colors!
A program was happy to process 15 megacycles just to get to use monochrome display! You program's today wouldn't know a hard microcycles work if it came up and derez'd ya from behind!
Ironically, the Tron 2.0 comic has a similar design, though sleeker cockpit but only 2 barrels. I found that AFTER I created my original Sweeper model. I'm gonna have to locate that image on Google or in a cbr.
I would give some Energy for a vehicle mod!
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True, FAQ, so perhaps I tapped into the Grid during the concept stages. Now that is a FREE SYSTEM!
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I am thinking to create some custom textures for the Sweeper to reduce polycount. At the very least I want a usable version that does not rely upon customized or overly squashed/stretched textures. I will create the custom textured model after the initial Sweeper model is completed.
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As promised, updates of progress, with closeups! Thanks again go to Hangman for the screencaps!
The cockpit is currently using the one from the Recognizer. Thoughts? Opinions? Suggestions? Constructive criticism? The hard part of deciding on cockpit shape and design is near, so I would like to know how people feel about this design.
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Keeping the positioning of the cockpit in the balanced center, here is the next set of WIPs, showing the completed brackets surrounding the cockpit.
Bonus: hangman presented me with an image of the Wii Tron Tank Cockpit! I'll use this as a reference for some of the cockpit interior design.
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I finished the build, for the most part, so here are some shots using my own system. It is not as nice as Hangman's showing, but what I have will do in a pinch. I added some of my own DataBlocks as props, and to show them off a little.
If you look closely, you can see the Kernel through the viewport.
"Reporting as ordered, Kernel."
Looking through the viewport.
/ / S C A N N I N G / / Incompatable Program detected / / Initiate Yggdrassil Conscription Potocol "Appropriation is the highest form of appreciation."
Now that I have converted a lot of textures and have grasped a better understanding of modifying textures, I have started going back over the Sweeper to re-texture some sections. I have also started serious work on the interior of the cockpit. The next step will be rebuilding the Sweeper with cleaner geometry.
/ / S C A N N I N G / / Incompatable Program detected / / Initiate Yggdrassil Conscription Potocol "Appropriation is the highest form of appreciation."