[Shared]- Hangman.EXE HD Sark Carrier - v1.0
Posted: Mon Aug 29, 2011 10:15 am
Greetings Programs
I have been going back thru all my [HORRIBLE] map builds I had been working on an discovered that monkeys could make better maps than I used to do....[shivers].
"NO MORE COPY AN PASTE BUILDING!"
I am now "ONLY" handmaking ALL my geometry and ALL my models parts. I am doing this for three reasons.
1. To learn as much as possible about how to go about making better maps.
2. To learn as much as possible about how to "properly" use Dedit and all its functions an limitations.
3. To make simpler looking and easier to load maps.
Atm I am trying my hand at making a Sarks Carrier for use in my maps an to be available to all the community for use in their own projects. In doing this project I have been stumped, so I do have a question for you veteran Dedit users.
I am trying to make a cylinder with 2 levels of inside steps down into it. {stepping down into the middle of the cylinder... like um...here illustration attached. [Need to understand how to correctly approach this so I can make this part as well as the 2 half circle sections at the front and rear of the carrier.]
My Question is this!
How would I go about making this ....
You can pretty much guess what part I need this for.
I just want to be sure I am going about this the RIGHT way, and not going about this the long way around.
"I assumed" that I would have to do it this way...
Cutting it into three layer slices.
Then cutting each individual slice "ALOT" to remove the middle part out
Then fusing each slice back together.
THEN refusing all the three slices back together into one piece when done.
....Is the right or wrong way to achieve this?
I have been going back thru all my [HORRIBLE] map builds I had been working on an discovered that monkeys could make better maps than I used to do....[shivers].
"NO MORE COPY AN PASTE BUILDING!"
I am now "ONLY" handmaking ALL my geometry and ALL my models parts. I am doing this for three reasons.
1. To learn as much as possible about how to go about making better maps.
2. To learn as much as possible about how to "properly" use Dedit and all its functions an limitations.
3. To make simpler looking and easier to load maps.
Atm I am trying my hand at making a Sarks Carrier for use in my maps an to be available to all the community for use in their own projects. In doing this project I have been stumped, so I do have a question for you veteran Dedit users.
I am trying to make a cylinder with 2 levels of inside steps down into it. {stepping down into the middle of the cylinder... like um...here illustration attached. [Need to understand how to correctly approach this so I can make this part as well as the 2 half circle sections at the front and rear of the carrier.]
My Question is this!
How would I go about making this ....
You can pretty much guess what part I need this for.
I just want to be sure I am going about this the RIGHT way, and not going about this the long way around.
"I assumed" that I would have to do it this way...
Cutting it into three layer slices.
Then cutting each individual slice "ALOT" to remove the middle part out
Then fusing each slice back together.
THEN refusing all the three slices back together into one piece when done.
....Is the right or wrong way to achieve this?