Daddyo wrote:Looks pretty cool. I haven't found someone to play it yet so haven't been in the ring, but has an interesting floor light reflection, looked like floor plates with slight angular joints & tilts to give it that effect?
If you're speaking about the spectator area: just some env-bumpmapping. The rings are using cube-mapping. And yes, the rings might be a bit to shiny, but i'm planning to lower that.
Daddyo wrote:Do you plan to detail the rings?
(Maybe) adding some 'structures' via bumpmapping as well.
Daddyo wrote:I imagine you had to do this all from scratch?
In the end, none of the origin geometry really lasts, everything was rebuild, just using the same (or nearly same) sizes/dimensions/proportions as the origin map.
Daddyo wrote:I wonder if it's possible to put a floating ring in the waiting area with players names like in Legacy, instead of the four ceiling tilt screens?
Well, that's a nice idea. Surely not with the current names of players, but something similar or faked. I'll think through this for the final release. Thanks for the input!
Daddyo wrote:For those checking it out, if you hand edit your server *.txt file to get this map loaded make sure you name the map "LDSO_DISCARENA01_BETA". The name is too long to view in the Tron 2.0 GUI to see what it's called.
Just to say, it shouldn't stay that way. I was just try to name it in a way, that the final map will be incompatible, so no one will play with different version. Right now, i'm thinking about a sensbile naming convention for maps, which should be some more handy, and keeping respect about different versions and authors.