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TRON Evolution: Texture2D
Posted: Tue Dec 21, 2010 4:13 pm
by zook_one
Starting a Thread for using and understanding the Texture Maps from TRON Evolution
Example: MG_Recognizer_Body_????.tga
Texture File Suffix Schema:
*_DIFF = Diffuse Texture Map
*_DTMK = ?????
*_EMSS = Emissive Texture Map (Self Illumination)
*_NORM = Normal Map
*_RMMK = ?????
*_SPEC = Specular Map
*_SPPW = ?????
Anyone have an idea what the DTMK, RMMK, & SPPW maps are for?
Re: TRON Evolution: Texture2D
Posted: Tue Dec 21, 2010 6:51 pm
by TronFAQ
The MK ones are probably masks. Just a guess, though.
DTMK = Detail? Mask
RMMK = ? Mask
Re: TRON Evolution: Texture2D
Posted: Tue Dec 21, 2010 7:35 pm
by zook_one
I think you're right about the mask. Perhaps...
DTMK = Detail Texture Mask?
RMMK = Reflection Mask? For the Environment Cube Maybe...
Re: TRON Evolution: Texture2D
Posted: Wed Dec 22, 2010 4:59 am
by Cryogen
eh! yeah! in unreal editor 3 you create a texture node tree! you do this for all meshes/ect. what this system dose is link the various texture types together to perform different fuctions so! the DTMK_RMMK_SPPW would have some fuctions within this tree specific to tron evolution* really the only ones you will need are the specular-diffuse-emissive-normal-you can link them up in the editor find

actually you dont even need to use all of them! depends how sexy you want your mesh to look as the unreal engine 3 can do some truly amazing things with textures

you would need to be able to open the tron evolution packages inside a editor specific to the package* to really see the how the textures are linked and what they do in the node tree....................
