TRON Evolution: Texture2D

All about Maps, Mods & Creating them
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zook_one
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TRON Evolution: Texture2D

Post by zook_one »

Starting a Thread for using and understanding the Texture Maps from TRON Evolution

Example: MG_Recognizer_Body_????.tga

Texture File Suffix Schema:

*_DIFF = Diffuse Texture Map
Image

*_DTMK = ?????
Image

*_EMSS = Emissive Texture Map (Self Illumination)
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*_NORM = Normal Map
Image

*_RMMK = ?????
Image

*_SPEC = Specular Map
Image

*_SPPW = ?????
Image

Anyone have an idea what the DTMK, RMMK, & SPPW maps are for?
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TronFAQ
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Re: TRON Evolution: Texture2D

Post by TronFAQ »

The MK ones are probably masks. Just a guess, though.

DTMK = Detail? Mask

RMMK = ? Mask
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Re: TRON Evolution: Texture2D

Post by zook_one »

I think you're right about the mask. Perhaps...

DTMK = Detail Texture Mask?

RMMK = Reflection Mask? For the Environment Cube Maybe...
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Re: TRON Evolution: Texture2D

Post by Cryogen »

eh! yeah! in unreal editor 3 you create a texture node tree! you do this for all meshes/ect. what this system dose is link the various texture types together to perform different fuctions so! the DTMK_RMMK_SPPW would have some fuctions within this tree specific to tron evolution* really the only ones you will need are the specular-diffuse-emissive-normal-you can link them up in the editor find :D actually you dont even need to use all of them! depends how sexy you want your mesh to look as the unreal engine 3 can do some truly amazing things with textures :o you would need to be able to open the tron evolution packages inside a editor specific to the package* to really see the how the textures are linked and what they do in the node tree.................... :arrow:
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