Update of the xMDK
xMDK_201201151956
(further and more detailed information about the xMDK will be found
here in future)
It is still an archive, xStream will take a bit longer, as the mandantory behaviour of the windows file system creates a hard time (Linux is much better about that with the advisory organization, there xStream already works like a charm).
So, i recommen to remove the old unpacked stuff and replace it completely with the new content of the new package, or leave the older stuff in case you changed something, it is completely on your own to decide.
What's new/has changed?
-More prefabs, some changes here and there
-Composable skyboxes (s. PREFABS/XI/WORLD/SKYBOX). For examples, have a look into WORLD/SAMPLES, there are two example maps using these skyboxes (i used them for testing)
-Included new test map 'sector FF01' (the second map i talked about, which i also use to create prefabs. screens were shown in this threads before)
- Textures to use 'Script', kind of writing in Diu, see TEX/XI/PATTERNS/CHARS. Examples how it could be used, can be found in the map 'sector FF01'
-Source of the MCP and PIT map, i made years ago. Texture are not the original ones, as i lost them due to the HDD crash. I tried to restore what i could
Further news
- I thought about create Leagcy/Diu styled version of the MCP and PIT maps, or better, having these in progress
- Hopefully, next update for the xMDK can be rolled out in two weeks, planned is:
-- More prefabs, this time more interactive
-- Some more sample maps
-- Maybe some docs
-- Extending test maps
-- Maybe re-creating some origin textures for MCP and PIT, as i found some very old texture sources
Feedback about the xMDK (criticism, bug reports, etc.) is always appreciated! Without it is like digging in the dark, i need to know if something is wrong or if you have some ideas or suggestions.