



SWEET! Sounds cool to me X!xistence wrote:Actually this sky is not the original Tron (the film) sky, it is the skybox i used for Diu/TDM. It is a prefab already and will be available in the xMDK soon. But as i also found some old LTA fragments of my Pit and MCP maps, i am working for a prefab group for original Tron-parts, these will also be part of the xMDK.HangmanEXE wrote:Hey X, that sky you have in this shot, is that a packaged sky prefab or a loose build sky? As I love that original movie look to it. It would go very well with the carrier. Could I get a copy of it as I have already started on a map build?
This will contain elements for the MCP, the pit and the jai-alay map (rebound) i once built, and also a skybox that was more original Tron. So, if you can have some more patience, these things will come. And no money needed for that stuff.
I think part of the problem is that people just can't be bothered to sign up for an account in order to reply. I mean, all you have to do is look at the number of views for this thread and you know there's a lot more interest than the feedback is letting on.HangmanEXE wrote:Wow! Only 2 comments about the finished carrier build?
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...[sigh]...
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Well I guess two comments are better than not having any at all.
Good man!Cybernaught wrote:OK, that was AWESOME!! That really brought back some memories. I just purchased a copy of the original TRON movie as a gift for my son this Christmas, and now I can hardly wait to watch it again!
This is possible, and there will be teleporters leading to the command bridge.Cybernaught wrote:You say you are going to incorporate this beast into a Map of yours? I can't wait to see that too! Please tell me that I will be allowed to walk upon its deck, and enter the Command Module. Please, oh please, oh please...
Unfortunately this will not be possible to include as an NPC, but the model is available for MP use for players.Cybernaught wrote:BTW, didn't someone create a model of Sark himself for multiplayer? Can he be placed on the Bridge? Just wondering...
Huzzah! Indeed, he has accomplished masterful work!Cybernaught wrote:Great job, Hang!![]()
The content INSIDE the TEX and FX folders go in the appropriate folders, so there is no need to copy over the main folders.Cybernaught wrote:Now about seeing it in DEdit: I've noticed that my Game directory already has both FX and TEX directories in it. Won't copying your folders into that directory cause an overwrite? Am I supposed to merge them or something? As you can see, I am very green when it comes to this sort of thing.
Cybernaught wrote:OK, that was AWESOME!! That really brought back some memories. I just purchased a copy of the original TRON movie as a gift for my son this Christmas, and now I can hardly wait to watch it again!
Great job, Hang!![]()
Yes, I am atm trying my hand at doing full on map build as my next project to help me learn how to use Dedit better. This map build will be a HD version of what was called "The Games Domain" by Sark in the original film. But yes, visiting the Bridge will be part of the build as well as a few other inside the carrier locations.Cybernaught wrote:You say you are going to incorporate this beast into a Map of yours? I can't wait to see that too! Please tell me that I will be allowed to walk upon its deck, and enter the Command Module. Please, oh please, oh please...
Ya, it is part of the LDSO's Killer App additions to the TRON 2.0 game, but unfortunately I can not add Sark to the Bridge; at least atm; as his model wont recognize and load in Dedit to allow me to place him on the bridge at his interface.Cybernaught wrote:BTW, didn't someone create a model of Sark himself for multiplayer? Can he be placed on the Bridge? Just wondering...
Ya, just overwrite those folders, all it will do is add in my Hangman folders in the TEX and FX directories so that you can load the carrier up in Dedit.Cybernaught wrote:Now about seeing it in DEdit: I've noticed that my Game directory already has both FX and TEX directories in it. Won't copying your folders into that directory cause an overwrite? Am I supposed to merge them or something? As you can see, I am very green when it comes to this sort of thing.![]()
Allowing the new models to be selected in DEdit would be a cinch. That's not the problem. As I mentioned before, the problem is that the game treats SP and MP models differently. The KA models are all MP. If you try to use them as SP characters, they just won't work. (I'm just explaining this again for everyone following.)HangmanEXE wrote:...as I recall tho I believe there was word from FAQ a bit back on another thread here about the possibly of incorporating all these Killer App models into Dedit for mod use. But I am honestly unsure if this is still in works or not. If ya see this msg chime in here FAQ an enlighten the rest to the fate of that project idea if it was even a possibility or if it was in works or not.