Greetings Programs
I am continuing to work on the textures on the carrier and; thanks to an idea by our good friend TRON F.A.Q.; I discovered a way that looks much more accurate to the look of the carriers lights from the film + it also allows for a "MUCH" lower poly count.
Doing this has lowered the poly count down to 7k not 15.5k it was before this revision. So [BIG] cutback on polys used now, this alone has made this a much more feasible build for a map prefab item now.
Here is my current information..
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-[Initialization]-
Processing C:\Program Files\Buena Vista Interactive\Tron 2.0\Game\WORLDS\HangmanEXE_LCSpectatorSarkCarrierV98,2.lta
Date: 11/12/11, Time: 20:11:17
This machine has 2 processors.
Using 0 threads.
Loading World
LTA file loaded in 0.33 seconds
Instantiating prefabs
Warning: Not offsetting world. This is only recommended for engineering and should not be used for other purposes
Creating polygon edging
Creating decal geometry
Applying ambient overrides
Filling in light group fields
Filling in group objects
Applying render groups
Removing hidden and frozen objects
Processing AI objects
Converting key data
Max Lightmap Size: 256.00
Default Lightmap Grid Size: 20
-[Import Geometry]-
WorldTree nodes: 21845
WorldTree depth: 7
WorldTree root size: 47744.00
Creating physics BSP
Merging 3174 brushes.
Transferring brush polygons to world
Converting brushes took 0.02 seconds
0 polies (0 nodes) added for lightmapping.
BSP tree 66.67% balanced.
Imported 7867 texture flags
-[Lighting]-
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Lighting world
Ambient light (0.0, 0.0, 0.0)
Setting up world for lighting
Lighting data built in 0.02 seconds
Lighting polys : 6945
Lighting nodes : 977
Number of polies in lighting: 6951
Lighting BSP nodes: 10061
Lighting BSP first null node: 8
Lighting BSP longest chain: 29
Lighting BSP Full Nodes: 2637
Lighting BSP took 0.14 seconds to generate
Light table resolution: (24x16x65)
Lighting grid took 6.30 seconds to generate
Lighting grid size in memory: 98k
Lighting points took 0.00 seconds to generate
Vertex colors took 0.03 seconds to generate
Base lightmaps took 0.02 seconds to generate
Lightgroups took 0.00 seconds to generate
Lighting took 6.50 seconds
-[Packing]-
Packing world for the PC platform
Gathering processed data
Packing geometry and lightmaps
LM Data: 2 pages, 17952 bytes, 58% wasted
Packing worldmodels
World .DAT file Size : 2.0 MB
World Tree : 2.7 KB
World Models : 486.5 KB
Objects : 314.9 KB
Blind Object Data : 4 B
Light Grid : 72.3 KB
Blockers : 8 B
Particle Blockers : 8 B
Render Data : 1.2 MB
-------------------
Done in 0.14 minutes
Number of input polies: 7390
Number of input vertices: 17564
Number of output polies: 6934
Number of output vertices: 7531
Tree depth: 106
Lightmap data size: 0k
Number of objects: 238
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Saddly tho the only downside that I see to this alteration is ["as a map of its own with nothing else there but 1 light an a grid floor" atm being processed] the wasted has jumped from the previous 25% to 58%. But as I stated in a earlier post I am still unsure what is causing this.
+ The previous link to the viewing carrier has been revised to show off these modifications. What was done is that all the cut 3d sphere shapes were removed an replaced with .spr lights that really capture the look the lights on the carrier had in the film.
Here are screenshots of the v6.98.8 revision...