I am willing to make this a group project for those interested!
The following is a breakdown of components:
* Programs and Corruption each have a side of the map, and architecture will reflect their schemes. Terrain will also reflect the appropriate side.
* Each side has a tower of at least three (3) levels above ground, and possibly a level below ground.
* On either side of the map is a series of caverns (I'll admit to being inspired by the cave map), leading both towards the opposing side, as well as out farther on the left or right (depending upon what side you're on) to reach a solar sailer (or similar transport).
* The solar sailer/transport, located outside the canyon, would be able to be called and/or used to carry oneself (or more) to the opposing side of the map.
* Above the lower cavern, but inside the cavern, there are traverse ways, reached by a ramp by the rear end of each tower, or by jumping up the cliff at various places along the way towards the opposing side.
(Too bad we can't configure


On a side note, that's sorta related, is it possible to unpack the maps for Thorne's levels (Thorne's Perimeter Partition and Thorne's Chamber Core)? I'd like to grab some of that architecture, and maybe use his lair as the underground section below the tower. I know we have access to the Internal Perimeter Partition as a multiplayer map, so if I must, I'll try to use that.