Geometries

All about Maps, Mods & Creating them
cryogen4000

Re: Geometries

Post by cryogen4000 »

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Last edited by cryogen4000 on Sat Aug 15, 2009 11:29 am, edited 1 time in total.
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Re: Geometries

Post by TronFAQ »

Not really. You can make quite large maps with the Lithtech engine. I haven't seen anyone push the engine past its breaking point, when they made large maps. It's pretty forgiving in this regard. But you'll probably need to make some optimizations with occluders and draw distance later on, toward the end of development.
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Re: Geometries

Post by win3k »

Morning chaps
how long do you think until your convert software is available
Difficult to say. There are a couple of items on the TODO list for it:

1. Replace current vertex matching routine with a hash-based system, for speedy-up goodness
2. Either correct the current normal calculations, or import normals from source geometry

I'll prolly clean up the UI and throw together a howto guide in any case, with a view to releasing it (bugs 'n all) this coming week.

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cryogen4000

Re: Geometries

Post by cryogen4000 »

::::)
Last edited by cryogen4000 on Sat Aug 15, 2009 11:29 am, edited 2 times in total.
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Re: Geometries

Post by TronFAQ »

I explained the reason for the issue you're having, in a previous message post.

http://ldso.net/tronforum/viewtopic.php?f=9&t=774#p7235
cryogen4000

Re: Geometries

Post by cryogen4000 »

ok! apologies tronfaq.........dont mean to repeat myself****but i understand what your saying now in the previous message post
tronfaq wrote:viewtopic.php?f=9&t=774#p7235
after having blender up and running its very clear what im doing wrong havent done ::::)
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Re: Geometries

Post by TronFAQ »

There's a tutorial over at LithFAQ that explains how to use the exported geometry from Blender. They use 3DSMax instead, but the plug-in for Blender exports the same kind of model geometry as shown in the tutorial.

http://www.lithfaq.com/forums/modelling ... -t337.html

If you don't want to go this route, then your best option is to wait for win3k to finish his importer.
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Re: Geometries

Post by cryogen4000 »

Yes.........i thnik i will wait for win3k to finish his importer///and leave tron 2.0 for now and go back and work on other projects***thanks for all the help....bye!! :D ::::)
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Re: Geometries

Post by win3k »

Afternoon chaps

The current alpha is available now. Following yousendit's new registration requirements, any tips for a decent sharing mechanism?

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Re: Geometries

Post by TronFAQ »

MyFreeFileHosting seems like a decent file sharing service. I was going to recommend MediaFire, but apparently you now have to go through the hassle of creating an account there.
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Re: Geometries

Post by win3k »

Jolly good. Have at it, then:

http://myfreefilehosting.com/f/dea46f06c6_4.03MB

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Re: Geometries

Post by TronFAQ »

Brilliant piece of work, win3k. If you don't mind, I'd like to add it to my "list of Tron 2.0 files" page. Is that okay?
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Re: Geometries

Post by win3k »

Morning chaps
If you don't mind, I'd like to add it to my "list of Tron 2.0 files" page. Is that okay?
Fine by me - it'll maybe spark someone else's interest in modding for Tron 2.0, so go for it.

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