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Games for Windows Live
Posted: Fri Jan 14, 2011 6:27 pm
by Daddyo
I was just trying to understand what I'm looking at when I view the Evolution server list. Does anyone know if it limits what servers I can view, per the comment here
http://en.wikipedia.org/wiki/Games_for_Windows_-_LIVE "allowing [game] studios to use the Microsoft matchmaking servers instead".
The couple times I've been on, I was suprised on how few people are online gaming (20 ?). I set to view all server/game types.
Any rumors or possibilities of dedicated servers yet? When we start a match, we are the server right, or is MS running it on their end? I didn't notice a way to judge ping either, maybe it's blended in with what I thought was the loading meter on each server.
Re: Games for Windows Live
Posted: Fri Jan 14, 2011 9:47 pm
by Avi
The ping is that little three bar meter to the right of your name. Green is good, yellow okay, red bad.
I noticed the main problem with a "red ping" is that your cycles aren't as responsive when you hit the Q or E button to make 90 degree turns. Sometimes, I have to hold it down instead of just tapping it. It's a pain in the rear (unless you're running the server, and then it responds immediately).
Re: Games for Windows Live
Posted: Tue Jan 18, 2011 6:58 am
by TronFAQ
Daddyo wrote:Any rumors or possibilities of dedicated servers yet?
We'll never see dedicated servers.
As for the way it works now, Microsoft runs the master server that everyone connects to so they can find each other. Once people have found one another, one player becomes the host while the rest are the clients. It's all peer-to-peer.
And here's an article that admirably demonstrates why not having dedicated servers is worse than most people think.
http://www.pcgamer.com/2011/01/17/video ... advantage/
Re: Games for Windows Live
Posted: Sat Jan 22, 2011 3:33 pm
by Avi
tronfaq wrote:not having dedicated servers is worse than most people think.
That is painfully obvious in Tron Evolution. Try this:
Host a game on a light cycle map (doesn't matter if people join or not, this is just a test).
Once the round starts, press Q or E to make 90 degree turns. The response should be automatic.
Now, join a server hosting a light cycle map.
Press Q and E again, but you'll notice that sometimes the keystrokes won't even register. When on a server, it takes me a few minutes to adjust to the amount of lag, and I either go from pressing those keys twice to blatantly holding them down until I get the response that I want. A few times, I pressed the quick turn buttons halfway down the map and had to eject from my cycle before hitting the far wall. That's how bad it can be.
Re: Games for Windows Live
Posted: Sat Jan 22, 2011 4:14 pm
by Load81
This isn't about Evolution, but it's an interesting piece on how hosting has an advantage:
http://www.pcgamer.com/2011/01/17/video ... advantage/