Steam will soon start offering Mods for download
Posted: Thu Dec 08, 2011 7:54 pm
I already read about this story several days ago, but kept forgetting to mention it here.
Valve currently offers a service called the Steam Workshop. Right now, it's just for Team Fortress 2. It allows people to give away (or sell) their creations for TF2. Mostly in-game objects.
But Valve is expanding the Workshop to cover more games. It will act as a place to automatically download mods for games you own on Steam. One of the first games that will work with this new expanded service is Skyrim.
http://www.pcgamer.com/2011/12/01/steam ... -workshop/" onclick="window.open(this.href);return false;
Valve is one of the few companies that "gets it" when it comes to mods. Almost all the other companies are afraid of mods, and want to shut out modders. Because they fear free content will take away sales from their precious DLC revenue. Meanwhile, Valve says: not only will we allow free mods, but we'll share revenue on a few select mods that end up being sold.
So if their mod is good enough, the team that makes it will be able to earn some money from it. And Valve takes a cut on each sale. Problem solved, no? Everyone is happy. Those that want free content get it, those who want to sell get some money back for their work, and Valve doesn't have to worry about free stuff completely wiping out their chance at making money on DLC/mod content.
This is the difference between being a privately owned company, and a corporation driven by money-hungry shareholders. Valve is one of the few "big" game publishing companies left that is still private. Disney, EA, Take-Two/2K, Ubisoft . . . they're all publicly owned. Which is why they do the greedy, short-sighted things they always do.
Valve currently offers a service called the Steam Workshop. Right now, it's just for Team Fortress 2. It allows people to give away (or sell) their creations for TF2. Mostly in-game objects.
But Valve is expanding the Workshop to cover more games. It will act as a place to automatically download mods for games you own on Steam. One of the first games that will work with this new expanded service is Skyrim.
http://www.pcgamer.com/2011/12/01/steam ... -workshop/" onclick="window.open(this.href);return false;
Valve is one of the few companies that "gets it" when it comes to mods. Almost all the other companies are afraid of mods, and want to shut out modders. Because they fear free content will take away sales from their precious DLC revenue. Meanwhile, Valve says: not only will we allow free mods, but we'll share revenue on a few select mods that end up being sold.
So if their mod is good enough, the team that makes it will be able to earn some money from it. And Valve takes a cut on each sale. Problem solved, no? Everyone is happy. Those that want free content get it, those who want to sell get some money back for their work, and Valve doesn't have to worry about free stuff completely wiping out their chance at making money on DLC/mod content.
This is the difference between being a privately owned company, and a corporation driven by money-hungry shareholders. Valve is one of the few "big" game publishing companies left that is still private. Disney, EA, Take-Two/2K, Ubisoft . . . they're all publicly owned. Which is why they do the greedy, short-sighted things they always do.