Afternoon chaps
Would Modern Warfare 2 classify as hidden?
Hidden or not, if you like a game, tell us about it right here. Hopefully, reading through the reviews/opinions in this thread might spark someone else's interest enough for them to go pick up a copy.
Aliens VS. Predators game
Could be superb, could be crap. There's some interesting looking teaserage here, for those what missed it:
http://www.youtube.com/watch?v=Dnc81ASjeoo" onclick="window.open(this.href);return false;
Back to the matter at hand (I touched on this a while back, but here's the full-on why-you-should-play-this).

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This is a game that details the spiritual evolution and ultimate redemption of a mortal - cruelly separated from his beloved wife through the capriciousness of fate. Daniel, the protagonist (a Hamlet for the 21st Century, if you will) finds himself arrayed against the legions of Lucifer's realm, in an allegorical representation of the everlasting struggle for enlightment that blah-de-blah-de-blah.
Sod that BS. Gentlemen, I present for your delectation, Painkiller, where you kick seven shades of crap out of anything that moves. Also, Painkiller's base-born son, Battle Out Of Hell, the less said about which the better.
The basics: Your character, Daniel Garner, finds himself in Purgatory. Unlike the Purgatory of the Catholic faith, where sins are atoned for by having your genitals burnt off or whatever, Daniel's atonement (in a plot that really just gets in the way of the shooting) is to be attained by laying down the smack on the armies of Lucifer's four generals. Thus we have the flimsiest pretext in video gaming history for shootage of the first person variety.
The usual FPS rules apply:
Health?
Check.
Armour?
Check.
Guns?
Checkity-check.
Ability to morph into stonking great big demon?
Check.
Wait, what?
As you dispatch the legions of the damned, they leave their "soul" behind; running through a soul (which looks like a fart would look like if methane was green) gives you 1 point of health - so far so what. Pick up 66 of them, however, and you temporarily change into a demon: immune to damage and armed with a one hit killing attack that allows you to rip great swathes through the encroaching horde with ease.
The other main departure from normal is the provision of Tarot cards; accomplishing level-specific objectives (Kill all enemies, find all secrets etc) gives you a card that can be played prior to starting any subsequent level. Each card awards certain bonuses (more starting health, ability to slow the world down etc) and are pretty much required for some of the boss level challenges.
The arsenal through which you convert hell's finest into dog food is of particular note. Each weapon has dual firing modes; your faithful shotgun, f'rinstance, alt-fires a freeze ray, allowing you to arrange your nearest enemies into an artistic tableau of frozen statues prior to blasting them into bloody chunks. Your starting weapon - the titular Painkiller - is wonderful. Start with a food processor. Remove all of the plastic so you're left with the bits that slice. Then re-imagine the whole thing through the mind of H.R. Giger. Finally, convert it into a glove, add the ability to throw the hurty parts at high speed, trailing a fricking laser beam behind them. You now have one tenth of the goodness of the Painkiller weapon.
Hell's motley crew range from the expected, including zombies, spiky collared-dogs and skeletons, to the downright weird. Of particular note are the Freaks, asylum inmates suitably attired with those
close-fitting jackets, whose primary attack is to stagger towards you, triggering their personal (I wish I were making this up) electro-convulsive therapy devices as they do so, the better to 'splode in your face when their heads get too hot.
The fact that the plot was developed by a hamster with ADHD, has the narrative flow of a typical snack product's ingredient list, and contains more holes than a colander, allowed the developers to build pretty much whatever they wanted to when it came to constructing the in-game environment. Levels range from graveyards to factories to train stations to haunted asylums and all are built on a monumental scale, and (mostly) staffed by level-specific monsters.
In case you missed it the first time around, shooting is the name of this game. There are no physics-based puzzles, no key-card hunting side missions, no NPC wittering on in your ear and no escort missions. There isn't a "duck" key. Why? Because if there was one, you would use it, and then you would be slower at shooting enemies to death by bullets. This game is from the same stable as Doom (the first one), Duke Nukem and (possibly) Serious Sam (although the most recent one of that series is made out of bum-biscuits and should not be played by anyone, ever). In a straight fight, Daniel could take on, and beat, Serious Sam, Duke Nukem and Doom guy. Gordon "crowbar" Freeman wouldn't stand a chance, because his brand of physics doesn't work against demons.
To sum up: buy this (it's only a small number of pennies on Steam at the moment) for a game that you can play in small doses while your brain does something else. For completionists and masochists, there's the expansion pack Battle out of Hell, but:
1. BOOH's levels are rejects from the first part
2. QA? We don't need no steenking QA.
3. On-rails bits? Certainly Sir!
4. Jumping puzzles? In a first person shooter?
5. The level challenges are ridiculously hard (e.g. Don't get hurt. At all. Even though there's a ghost which throws homing fire-balls at you on sight. Suck it down).
6. Difficulty/learning curve? No. It's more like: "amble, amble, shoot, amble, jump, amble, OMIGODITKILLEDMEWITHFIRE, quickload".
Painkiller: Overdose is also available for stupid people living in stupidville to waste their stupid money on.
win3k