Daddyo wrote:The only reason a disk contained more than what you might own at one time is ease and reduced cost of delivery. The only negative I see is that they are freely using your hard-disk space for future sales opportunities.
The publishers are freeloading on the backs of consumers by doing this. Pinching a few pennies, by putting the content on the disc to begin with, rather than spend a bit more later in order for you to acquire it.
Not to mention, it's then clear the content was produced and completed during development. This isn't something they're making after the game's release that required extra effort. It's just a cash grab.
Denying you content already on the disc is a bit like a car manufacturer denying you better fuel efficiency the car is already capable of, and charging you extra to unlock the better fuel efficiency profile. Do you think customers buying cars would stand for something like that? No? Then why should we put up with it when we buy games?
Sure, we have the choice to inform oursleves beforehand. Or simply not to buy. But if someone finds a way to unlock content already included in a game, I'm not going to shed a tear for the publisher. There are much better ways to earn customer loyalty and earn revenue. Withholding content you technically already own, isn't the way to do it.
The case of Bioware censoring people - for revealing a simple change in one line of a script within the game's code - took this situation to the height of absurdity. Changing an attribute, in what is essentially an .ini file, is considered piracy now?
GTFO here, Bioware.
