the incredible machine

All about Maps, Mods & Creating them
Post Reply
User avatar
floven1
Registered users
Registered users
Posts: 154
Joined: Mon Oct 12, 2009 7:22 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Blue
What type of multiplayer do you like to play?: Deathmatch

the incredible machine

Post by floven1 »

i want to do a map with tons of moving object, im okay with this only being played over a medium-bandwidth or better lan network, i wont reccomend hosting this map on an internet server due to the likely mass of moving objects, how much can i get away with on a wireless g-type lan network?
EDIT: also, how do i get a platform to move back and forth
mental block

no sig comes to mind


end of line
User avatar
TronFAQ
[LDSO] Member
[LDSO] Member
Posts: 3022
Joined: Tue Jan 11, 2005 12:50 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch
Location: Ontario, Canada
Contact:

Re: the incredible machine

Post by TronFAQ »

If a map was played only in a LAN situation, then you can probably go to town with moving objects. The lag between two machines connected together in the same room will be almost nonexistent. You can pretty much treat it the same as a single player map.

To make a moving platform, you'll probably want to use a SlidingWorldModel.
User avatar
floven1
Registered users
Registered users
Posts: 154
Joined: Mon Oct 12, 2009 7:22 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Blue
What type of multiplayer do you like to play?: Deathmatch

Re: the incredible machine

Post by floven1 »

i want to make it move back and forth, how do i do that?
mental block

no sig comes to mind


end of line
User avatar
tronman63304
Registered users
Registered users
Posts: 142
Joined: Sun May 10, 2009 8:38 pm
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch

Re: the incredible machine

Post by tronman63304 »

i take it you have played the game: the incredible machine ;) i love that game it's by searra, good and fun to feed mice to croc's :D
while hacking his computer and arguing with the MPC tronman was shot with a laser from behind and digitized. when half digitized a message window poped up and it read
fatal error file canot be transfered click ok to cancel
WARNING file will be lost
User avatar
TronFAQ
[LDSO] Member
[LDSO] Member
Posts: 3022
Joined: Tue Jan 11, 2005 12:50 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Cyan
What type of multiplayer do you like to play?: Deathmatch
Location: Ontario, Canada
Contact:

Re: the incredible machine

Post by TronFAQ »

floven1 wrote:i want to make it move back and forth, how do i do that?
Well, you attach a brush to the SlidingWorldModel that acts as your platform. You also need to put a Trigger above the platform so that when the player steps into it, it can send a message to the platform. You set the direction the switch/platform should move when turned on, with the MoveDir button. The Y-axis is up and down.

The Trigger sends a command like msg platform on to the switch to turn it on and make it move. A second Trigger on the "next floor" should send the command msg platform off to make it move back down.

That's a little bit of an oversimplification on how to do it, but you get the idea. :D
User avatar
floven1
Registered users
Registered users
Posts: 154
Joined: Mon Oct 12, 2009 7:22 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Blue
What type of multiplayer do you like to play?: Deathmatch

Re: the incredible machine

Post by floven1 »

sorry about my lack of attention to this forum lately, ive been learning the unreal editor with ut2004, i believe i heard somewhere that tron evolution will be on this engine, so i figured, even if this is an older version, i should probably familiarize myself with the editor. any tips would be appreciated.

and yes tronman, i loved that game and wish i could get it to work with my dos emulator

i found a similar, newer game called crazy contraptions, i had to buy it from hastings, although you might be able to find a similar game free online.
mental block

no sig comes to mind


end of line
cryogen4000

Re: the incredible machine

Post by cryogen4000 »

floven1 wrote: ive been learning the unreal editor with ut2004, i believe i heard somewhere that tron evolution will be on this engine, so i figured, even if this is an older version, i should probably familiarize myself with the editor
Hi! really your better off learning to use unreal engine 3..........download the udk! because if the new tron game dose function on the unreal engine then it will most likely be the current version of the engine and there is a lot of charges form the 2.5 UT2k4 engine to version 3 :arrow:

http://udn.epicgames.com/Three/VideoTutorials.html

http://www.udk.com/
User avatar
floven1
Registered users
Registered users
Posts: 154
Joined: Mon Oct 12, 2009 7:22 am
Do you own a copy of Tron 2.0?: Yes
What is your favorite Tron character color?: Blue
What type of multiplayer do you like to play?: Deathmatch

Re: the incredible machine

Post by floven1 »

cryo, do you know how i can legaly get the newest version of unreal tournament?
preferably off the internet, because i havent seen it in stores
EDIT: if anyone knows, feel free to post.
mental block

no sig comes to mind


end of line
cryogen4000

Re: the incredible machine

Post by cryogen4000 »

Hi! try Direct2Drive http://www.direct2drive.com/Search.aspx ... tournament really good! i have used them in the past :D though if your just buying unreal tournament 3 for the editor then just download the free UDK exactly the same editor! though i guess you just dont get all the cool UT game assets...
User avatar
Jizaboz
Registered users
Registered users
Posts: 148
Joined: Fri Sep 19, 2008 6:46 am
Location: United States
Contact:

Re: the incredible machine

Post by Jizaboz »

cryogen4000 wrote: just download the free UDK exactly the same editor!
Good to know. I still need to try to fire up that editor and tinker with Mirrors Edge a bit in it like we were talking about on MSN.

I will say though (and I really don't mean to start an engine war here) that if you want to make a map with a ton of "movers" in it with nice scripting, I'd recommend the Doom 3 engine. There's tons of modification documentation out there. The very first map I released for Doom 3 actually features a "complex mover"; meaning it did more than just move back and fourth at one speed. It was fairly easy to script it with a speed up and speed down for a rotation cycle that stopped half-way through and even was able to attach slowdown and speed up sounds to each cycle.
Jizaboz

Image
Post Reply